![]() |
![]() |
![]() |
#41 | |
Novi član
Član od: 3.5.2007.
Lokacija: Masta
Poruke: 14
Zahvalnice: 8
Zahvaljeno 0 puta na 0 poruka
|
![]() Citat:
![]() ![]() |
|
![]() |
![]() |
![]() |
#42 |
Kekule Mekule
|
![]()
U potpunosti se slazem sa Stevvanom.
@Programer: Samo ti nastavi da ucis C++ i sve ce biti cool. |
![]() |
![]() |
![]() |
#43 |
Kekule Mekule
|
![]()
Ko sto voodoo rece lepse je da pravilno identujes kod pa ce lepse da izgleda. Recimo pogledaj ovaj kod i vidi kako sa pravilnom identacijom i dovoljnom dozom komentara moze izgledati lepo:
Kod:
// ---------------------------------------------- // C++ Header: RazorDevice.hpp // Author: Filip Zemljak // File Created: 22.6.2007 3:37 PM // Last Edited: 22.6.2007 3:49 PM // ---------------------------------------------- #ifndef Guard_RazorDevice_hpp #define Guard_RazorDevice_hpp // ---------------------------------------------- // Inlude Files // ---------------------------------------------- #include "Base.hpp" // ---------------------------------------------- // Namespace RazorEnd // ---------------------------------------------- namespace RazorEnd { // Class RazorDevice class RazorDevice { public: // Constructor / Destructor RazorDevice(string title, int width, int height, int bits, bool fullscreen); ~RazorDevice(); // Main Methods bool Initialize(); // Initializes OpenGL Sub-System bool CreateWindow(); // Creates A Window bool Run(); // Handles Windows Messages And Other Stuff void ReSizeWindow(int width, int height); // ReSizes Our Window void ToggleFullScreen(); // Switch Betwen FullScreen And Windowed Mode void DeInitialize(); // DeInitializes OpenGL Sub-System private: // Class Members /* Key Members: Required For Creating Window An Setting Up OpenGL */ HGLRC mRC; // Permanent Rendering Context HDC mDC; // Private GDI Device Context HWND mWnd; // Holds Our Window Handle HINSTANCE mInstance; // Holds The Instance Of The Application /* Optional Members: Can Be In The Class But They're Not Required */ string mTitle; // Title Of Our Window int mWidth; // Width Of Our Window (In Pixels) int mHeight; // Height Of Our Window (In Pixels) int mBits; // Bits Per Pixel bool mFullScreen; // FullScreen Flag } // ---------------------------------------------- // End Of Namespace Razor End // ---------------------------------------------- } |
![]() |
![]() |
Sledeći korisnik se zahvaljuje korisniku Andross na korisnoj poruci: | ||
Programer (23.6.2007) |
![]() |
#44 |
Starosedelac
Član od: 22.10.2005.
Lokacija: Tivat
Poruke: 1.767
Zahvalnice: 77
Zahvaljeno 231 puta na 166 poruka
|
![]()
Za šta ti ova klasa služi? Da otvori neki prozor ili šta?
|
![]() |
![]() |
![]() |
#45 |
Kekule Mekule
|
![]()
Za inicijalizaciju i kreiranje OpenGL prozora.
|
![]() |
![]() |
![]() |
Bookmarks sajtovi |
|
|