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Strateške igre Potezne i real-time strategije...

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Stara 12.6.2013, 0:21   #841
JAZO
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http://www.flickr.com/photos/segaame...7630407334644/
MASU novih SS-ova ,odlicni
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Stara 12.6.2013, 0:28   #842
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Ko voli Total War igre, Rome, the original :

Link za giveaway, molim vas da ostane poznat samo clanovima SK foruma:

Spoiler za link za giveaway:
http://www.steamgifts.com/giveaway/Oz6LN/rome-total-war
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Stara 12.6.2013, 0:37   #843
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Po ovim slikama deluje kao da su izbacili fog of war ili mozda opet bude neka fora da se isti iskljuci.
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Stara 12.6.2013, 13:08   #844
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Novi preview
http://www.pcgamer.com/previews/thre...rome-ii-at-e3/
Neki lik je odigrao i evo njegove hands on.Bas je sve potanko objasnio i opisao.Opsirno
http://www.reddit.com/r/totalwar/com...playable_demo/

Poslednja ispravka: JAZO (12.6.2013 u 13:26)
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Stara 12.6.2013, 13:26   #845
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Jako mi se svidja sto su ubacili 3 nacina pobede, slicno kao u Civilizaciji, sad igra nece moci da se svede na puko osvajanje, vec ce vise morati strateski da se razmislja, odusevljen sam time

Jos kad se dodaju nacini odbrane tokom bitke, uf, ovo ce definitivno biti najbolja igra ikada, pogotovo ako lepo uklope znacaj porodica i intrige iz Crusader Kings 2 i raznovrsne nacine pobede iz Civilizacije, bice ovo sve sto smo ikada od neke igre ocekivali
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Stara 12.6.2013, 13:30   #846
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Hands on!
Citat:
reserved

okay so we'll start with my impression of the campaign map. Okay first of all, i think it looks much better in reality than it did in the cleopatra trailer. For any of those worrying about the scale of the map, rest assured you can put that worry and burry it in the grave yard of thoughts you don't need anymore. Because its massive!

So i saw the politics screen

note that they said it was a wip screen, but it looked pretty good, it was certainly more clean than i expected, but i have no idea how that will change between now and release. There are three families obviously, and these are divided in this screen according to their allegiance as far as i can tell. The info you learned in stratagy informer was pretty accurate as far as i can tell..


So the big question!

Generals avatars are 3d active renders, which means they move around (slowly) and make faces while you look around. Ect. There were some interesting things to note, one of which was the variation. Sure some had similar armour and such, but the faces were quite good looking.


Campaign

i saw the differences between the desert parts of the campaign map, and the wilds of central europe. And wow! You can tell they have put an insane amount of effort into showing all these differences. Guys, i cannot stress enough how amazing this campaign map is in person. When you all get to use it for the first time. You are going to be totally immersed, and totally bound to the game. You will loose whole portions of your life to this game.

The region system wasn't nearly as pronounced visually as i had expected, however this isn't a bad thing i don't think, as it was still fairly obvious how things are managed. The edicts system and army traditions system made perfect sense, however i will note that the interface is very different from what most of you are used to. So you may have to relearn your order of execute.

Diplomacy

there are new diplomatic options just like everyone else has mentioned, the new rollout that shows you what the ai thinks of you isn't really complicated, not quite like i had expected. But actually i'm sort of happy that it lets you quickly see what you have done so you can know what to avoid in the future. Or how to put something negative to your advantage.




Performance

now i don't know what hardware they were using, my guess was the integrated video chips in the intel cpu's from the haswell generation. If it was, then it makes some sense. I believe it may have been running at 720p with the graphics turned pretty high up. High at least, with ssao on. Which is impressive all things considered. I think its going to run fairly smooth!


The battle

okay so now that i've really gotten down and played...4 battles. Xd twice with rome, and twice with ptolomy. I can say that i am very impressed overall, even in its current state its extremely epic!! I mean seriously guys, the combat is pretty awesome, there is more feeling to the soldiers now than there were before. You've got really good sound, lots of cool things to hear!

In terms of battle speed i would say its about 25% slower than shogun 2, sure there was a rush on because we only had like 25 minutes to go through the campaign map and see what it was all about and hopefully play both sides of the historical battle.

Now i don't know if this means that you will be able to choose which side you play as in historical battles. But in this case at least you could. (one was labeled easy, the other was challenging)

naval warfare at its best:

So during one of the battles i payed attention to the naval units they gave me, and i was definitely impressed. Both by the re-activity of the commands, and the way they handled themselves. Btw some units of ships have two ships per unit, and some do not.. This appears to be mostly for siege based ships.

The boarding was amazingly fluid, the ramming feels extremely powerful but not ridiculous, plenty of variation in the ships as well they didn't all look the same, at least not up close. Unless the ship is of a different type you likely won't be able to tell the differences from far away. Which is fine. Makes perfect sense. The larger ships of course look like larger ships from far away as they should.

Phalanxes

while this feature isn't finished yet of course, from what i could see of the phalanxes given to me, they act similar to the yari spear wall, where the units try and get in between the spears. The charge went semi threw the pikes, but there wasn't that invisible wall either. Im not sure about how i really feel this looked, it both looked epic and it felt very fluid, as did most of the other elements of the battle.

The animations were very brutal, and down to earth, there was lots and lots of different ones. They weren't kidding that this game will show you some of the most epic sights you will ever experience in a stratagy game. Lemme tell you all right now, your in for a treat!

Overall the men in the units felt both more unique and individual, while also being able to keep formation, and react to eachother, and enemies, as well as with their environment. This is probably one of the most upfront and stunning improvements with the battles. It felt very good!

Elephants

my god, this was the most impressive, fun thing to watch ever. Somehow they managed to make them feel extremely smooth, and reactive, both in animations and collateral damage. Arrows, and barbs stick out of their hides! And they go down hard in some cases. Massive variation on animation from what i could tell. Almost felt like ragdoll but it wasn't. Much more realistic.

Of all the things i saw, i think i was most impressed with how fluid, and realistic the battle felt. It didn't take too long, yet it didn't feel too quick either.


Unit cards

okay you all are gonna rag on these i'm sure. Honestly i really didn't like it at first. But wow did it grow on me, i didn't expect that. The unit cards are certainly artistic, and they make sense given the culture. But honestly i thought they may be a bit too bright and contrasty. However it wasn't hard to really tell what your units are using just the cards.

I actually love the unit cards now, as you play you may have the same thing happen to you.

Poslednja ispravka: JAZO (12.6.2013 u 13:50)
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Stara 12.6.2013, 13:57   #847
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Part 2
Citat:
voice acting

everything i heard felt pretty good. Except something about the egyptian accent really threw me off, at first i thought it was a sound byte from shogun 2. Of course i didn't think this the second time through. But my initial impression was still inaccurate.

The battle music, and voice acting was very impressive! Felt like bf3 vs bf2.. Rome 2 is powerful! And it feels like these people are actually in a battle. Fighting for their lives.
The cities looked really good! Some larger than others of course. They feel very dynamic, and there is lots going on in the map..

No the regions were not clearly divided yet, albiet its not finished im guessing, if not there is likely some other view option that may make it more clear. I think it may be more organic. And therefore better imo.

There is quite a bit of weight to units from what i can tell, honestly even 4 battles wasn't enough to really pay attention to much to the finer points.i was concentrating on the tactics i was using. It felt very realistic.

The arrows feel powerful on both ends. But not so powerful that they tear through shields and formations! Overall it felt good...really good.

No! No blood i don't think, but nevertheless! It felt extremely visceral. I don't think it needs it to be honest.

Im just saying its in bug killing phase really. They obviously have some work to do, but nothing was game breaking, or immersion breaking really. It was a bunch of small things that need work, and things that usually disappear from tw games before release. There is something to be said for due course. And as excited as i am, i can't tell you its perfect. But ****! Its close...so...so close.

Nile is very wide!! You could see the other side, but it was really far away. Where the battle takes place the nile is very wide

there were indeed chariots, and they were very cool! Four horses per chariot. And they acted as you would expect, very effective against cavalry and flanks, however if you let them get stopped they are killed very quick. Very authentic. The best thing is that they do what you tell them too, the orders are effective, and you no longer have to micro them to get em to do exactly what you want.

Pillum
well that depends on who your throwing them at. It appears it helps break up spear formations a bit before you slam into them. Its very devastating to un-armored ranks.

Battle ai
well the battle ai while parts of it were scripted, you could tell it still had the power to react to you. I was very impressed that most of the things the ai used to do, like come after you during a skirmish, no matter how small it was.

They actually through me for a bit of a loop! I was marching up the hill with my main troops, getting hammered by arrows, rocks, spears, ect. So i figured i would try and get them to kick into aggressive mode like you can in all tw games, by harassing a flank to pull the units off them.

Instead of doing that they reformed their line a bit, and pulled ranged infantry reserves to fire at my cav. But instead of just doing that, they actually re-positioned and spread out their lines a single rank, and kept me from gaining a flanking advantage. They pulled a few other surprising techniques, like ability to use gaps in my formation to maximum advantage. And it appeared that they knew how to use their general.

Overall very impressive.
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dulezmaj (12.6.2013)
Stara 12.6.2013, 13:58   #848
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I po meni najvaznije trenutno

The systems we played on were likely running on the Haswell CPU's with the new HD4500 I think it was. So integrated CPU GPU's.
Citat:
well it already lagged when you viewed units up close. However, one thing that was different that I really noticed was that it didn't really lag much during combat! which is superb! as in S2 as soon as you get in combat it starts lagging even with amazing systems. I think that this game is much improved.
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Stara 12.6.2013, 13:59   #849
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Nemogu da docekam video preview ili review kako god i veliki plus za Defensive deployables+More victory conditions+Political scheming
Keep an eye out for the upcoming PC Gamer review, as well as more news from E3.
“If there’s an imbalance, whether you become too powerful or too weak, you’ll find yourself in a civil war.” ovo me malo podeseca na Real Divide

Poslednja ispravka: Nestor (12.6.2013 u 14:18)
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Stara 12.6.2013, 14:00   #850
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SS-ovi iz preview.http://www.pcgamer.com/gallery/total...ar-rome-2-2-2/
Stvarno preporucujem da se procita ovaj ogromni hands on jer masu toga objasnjava i otkriva
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Stara 12.6.2013, 14:52   #851
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“These aren’t picked from the start,” Starr said. “There’s no pressure. No one ever told Rome, ‘Hey, you only have 200 years. Get to work.’”

Ovo mi je drago cuti jer si u Shogun 2 morao da zavrsis kampanju do odredjene godine i ako ne zavrsis zapravo si izgubio.
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Stara 12.6.2013, 14:58   #852
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Premotati na 1:03
Video
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Stara 12.6.2013, 21:08   #853
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Pozdrav svima na forumu, interesuje me dali ce biti potreban steam nalog i
stalna konekcija da bi se RTW2 igrao?
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Stara 12.6.2013, 21:20   #854
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Steam nalog će biti obavezan, a stalna konekcija samo za multiplayer. Za single je poželjna (zbog svih pogodnosti koje nosi Steam), ali nije neophodna.
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Stara 12.6.2013, 21:25   #855
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Inace za sve koji ne znaju veceras u 00:30 po nasem vremenu je E3 prezentacija za Rome 2 Total War.
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Stara 12.6.2013, 21:53   #856
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Citat:
jaomile kaže: Pregled poruke
Inace za sve koji ne znaju veceras u 00:30 po nasem vremenu je E3 prezentacija za Rome 2 Total War.
Nije nego u 1:20 na gamespot,mozda sam fulao za 1 sat pa bude 2:20


Sent from my iPad using Tapatalk HD
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Stara 12.6.2013, 22:00   #857
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Jeste u 1:20, ja sam pogresio.
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Stara 12.6.2013, 23:13   #858
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http://blogs.sega.com/2013/06/12/tot...booth-e3-2013/
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Stara 12.6.2013, 23:15   #859
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Citat:
jaomile kaže: Pregled poruke
Jeste u 1:20, ja sam pogresio.
Da i ja sam postavljao da ce u u 4:20pm PDT (Pacific Daylight Time) sto bi kod nas bilo 1:20 jer to je LA vreme a mi smo 9 sati ispred njih. Uz malo srece oko 2 pola 3 mozda vidimo neki dobar gejmplej.
Upravo sam odgledao live stream i sve sto mogu da kazem je da je igra Epic scale, mapa je ogromna u isto vreme vodite bitku na vodi sa brodovima i odma pored na kopnu vodite trupe u borbu, katapult kad pogodi trupemislim da vise stete nanese nego li Armtrong gun u Fall of the Samurai, slonovi i kocije salju trupe u vazduh ko nikad.

Poslednja ispravka: Nestor (13.6.2013 u 1:33)
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Stara 13.6.2013, 1:33   #860
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Mapa izgleda fantasticno a onaj deo oko razvijanja gradova je bas lepa novina. Podseca na Civ5.
Ona artiljerija nije normalna koliko je precizna. Jos otkine celu jedinicu.
Unit cars will take some getting used to.
Konjica se jos uvek krece kao jedna celina umesto jedinica od 100 konjanika.
Raming looked cool.
Kakvi tikvani premotali najbolji deo bitke. Ne znam koja im je fora.
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