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Stara 20.11.2012, 19:09   #10161
vlado_ns
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Moj utisak je da u igri ima sve više ljudi koji ne znaju šta rade, što se kaže, ne znaju putem hodati, a kamoli šta drugo... posebno vikendom. Sve češće hvatam sebe kako gubim živce i prosto mi krivo bude što im ne mogu ništa već samo da ih, onako masno, psujem na četu. Imam instaliran xvm i otprilike odmah vidim šta me čeka u partiji pa se pripremim psihički .

Mislim da bih deinstalirao igru da nemam premium tenkove, premium nalog i da moram da se *****avam sa farmingom novca uz sve te debile zbog kojih gubiš partiju za partijom... e sad, ****** i ja, ali i kad ****** leže 40-50k
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Stara 20.11.2012, 19:49   #10162
B.Buva[P-M-K]
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Nista ja ne kazem za one koji znaju sa prem tenkovima da igraju,ljudi moraju nekako do srebra,ja za to imam 5 tier tenkove,da mi farmuju cash za 8 tier,jer na 9 i ne idem bez premiuma.Ja u platoonu sa drugom u Ferdy-ima,napravimo 8 kill-ova u tier 10 partiji i na kraju izgubimo,jer su se 2 tier X stekali u bazi i nisu ni mrdnuli drugima da pomognu,jbg...
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Stara 20.11.2012, 20:24   #10163
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Ovaj je za**** i konjokradicu! Lik presedeo celu partiju kod baze sa t62-om, da bi tek na kraju zajedno sa t95 krenuo napred! Naravno td je resio pariju dok je on trckarao ko manijak iz ludnice!
To mi je bio dovoljan razlog da mu zavirim u profil http://worldoftanks.eu/community/acc...-Naturerleben/


E da- ***** ti pasji zivot nonpremijuma!!!
jurim top gun sa panterom, kad gle cuda nestane mi municije, i onda se vrti celom mapom da ramujem nekog i u poslednoj sekundi taman da uradim to saigrac mi ukradu kill!!! Pa sahranice me ova igra bre!

Poslednja ispravka: xandar (20.11.2012 u 23:16)
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Stara 20.11.2012, 20:53   #10164
B.Buva[P-M-K]
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Divno! ..mada ni moja statistika nije sjajna,prvih 3 000 i nesto partija sam igrao na VIP flash net uz ping 140 i proc Athlon Xp 2000 na 1,8 Ghz uz fps 12-15 Tek sa novim kompom se stvar promenila na bolje!
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Stara 20.11.2012, 23:19   #10165
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Eh, imam i ja fps konstantno ispod 15, u snipe modu bude i 7-8, ali navikneš se posle određenog vremena da i svoje seckanje ukalkulišeš u putanju granate kad pucaš
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Stara 20.11.2012, 23:38   #10166
--timebandit--
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Citat:
DeCoy kaže: Pregled poruke
Eh, imam i ja fps konstantno ispod 15, u snipe modu bude i 7-8, ali navikneš se posle određenog vremena da i svoje seckanje ukalkulišeš u putanju granate kad pucaš
Pa na cemu igras ziv bio kad imas toliki fps
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Stara 21.11.2012, 2:01   #10167
B.Buva[P-M-K]
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Citat:
--timebandit-- kaže: Pregled poruke
Pa na cemu igras ziv bio kad imas toliki fps
Na digitronu probaj sa onim modom za skidanje textura,sa njim sam uspevao da izvucem jos 7-8 fps-a,mada mi vise ne treba pa ne znam ni da li rade
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Stara 21.11.2012, 2:51   #10168
gently
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Stara 21.11.2012, 8:06   #10169
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Stavio sam taj mod, uvek me oraspoloži jer u poslednje vreme g**** mi se prijedu od ove igre i random retarda...
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Stara 21.11.2012, 13:01   #10170
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Jel mogu da vas zamolim da okacite poslednji updejtovani mod obojenih tenkova, ili ti weak spota?

Imam onaj od pre par meseci ali je izaslo brdo tenkova, dok neki postojeci nisu bili ukljuceni u tu pricu tada.
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Stara 21.11.2012, 16:25   #10171
vlado_ns
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Citat:
_Maximus_ kaže: Pregled poruke
Jel mogu da vas zamolim da okacite poslednji updejtovani mod obojenih tenkova, ili ti weak spota?

Imam onaj od pre par meseci ali je izaslo brdo tenkova, dok neki postojeci nisu bili ukljuceni u tu pricu tada.
http://mirtankov.net/weakspots.html
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_Maximus_ (22.11.2012)
Stara 21.11.2012, 17:15   #10172
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Prevodio Google:

Part I:

Changelog test version 0.8.2 (general test 1) in comparison with version 0.8.1:

- Added a new branch of Chinese tanks (17 cars, light, medium and heavy tanks). Light Tank Tier Renault NC-31 is issued along with the slot.
- Added a new branch of American tanks: light T21, T71 light, medium T69, T54E1 medium, heavy T57 (the branch will be open from the middle of the tank M7).
- To test supertesterami added PT-Soviet SPG SU-100Y.
- To purchase became available premiumnyh tanks: British heavy tank TOG-2, British PT-ACS AT-15A, a French heavy tank 1945 FCM 50t.
- Reworked a new render map: Prokhorovka Redshir, Erlenberg, Ruinberg.

- In the battle interface added indicator repair module (lower left corner of the screen).
- Now the crown fallen trees camouflage tank as well as bushes (previously in the fall of the tree crowns were excluded from the calculation of visibility.)
- Range rendering (settings / graphics / rendering distance) is increased to the minimum settings from 400 to 600 meters, at a maximum of 1000 to 1400 meters.
- Improved rendering of trees and vegetation, which should reduce drawdown in the sniper mode when a large amount of vegetation on the screen.
- Fixed low performance on some configurations (mainly video card series Radeon) on maps: Steppes, South Coast, Highway, mines, Uaydpark, Monastery.
- Fixed wrong choice of quality textures in graphics settings.
- Fixed a dramatic shift in the camera angle in the interaction with other objects (tanks) in some situations.
- Fixed a bug with the disappearance of the projectile gun mask after breaking and falling into a tool that "bias" of the projectile.
- Fixed a bug with the disappearance of the projectile after breaking the screen and the subsequent rebound of the main armor of the tank.
- Reduce or completely remove the tank rocking on ruins, rails and small objects.
- Fixed "flying" tanks at high ping and significant loss of data packets.
- Fixed offset and "tugging" sight in the sniper mode.
- Fixed an abnormally high damage from ramming in some cases.
- Fixed a low cost of repair of the tank in case of flooding.
- Fixed blocking of tank battles on the global map after flooding.
- Fixed a bug where in some cases destroy the enemy tank union continued to gain experience for the damage on the enemy vehicles found it during the fight.

- Study tree tanks reduce the distance between the levels of the tanks.
- Study tree tank changed the way out to the common tree of the nation (the button with the flag of the nation instead of labels, links).
- Study tree research cost and the purchase price for the tanks and the module to display regardless of the tank / module.
- In the study tree, with a shortage of resources or expertise in the tooltip shows how much experience or credits needed for leveling / purchase.
- Study tree changed the display tank experience.

- Fixed camouflage tanks: Pz V / IV, A-32.
- Fixed models and textures tanks: Object 268, T-46, IS-8.
- Fixed titles and emblems on tanks: KV-5, M5 Stuart.
- Fixed the damage model tanks: Gw Panther, E-100, Lowe, Grille, Lorraine39 L AM, Lorraine40t, T25-2, Panther M10, Object 212, Object 704, AMX 13F3AM, AMX 105AM, ARL 44, Matilda (Brit) , AMX13-75.
- Changed booking (without changing the reservation) in the interface for the tanks: SU-5, T-46, KV-13, SU-85B, SU-101, Object 268, HF-2, HF-3, IS-3, KV-4, IS-8, IS-7, ISU-152, VK ​​4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6.
- Give the historical booking Tanks: T-34 (the second tower), T-34-85, IP, Matilda (Brit), M5 Stuart, M26, M46, M48.
- Fixed incorrect effect shot at the gun 8.8cm KwK43 L/71 tank Tiger.
- Fixed incorrect effect of engine exhaust-2K KV.
- Weight of the hull of the Churchill LL changed from 22,000 to 20,869 kg.
- Weight AEC A190 engine changed from 400 to 800 kg.
- Weight of the hull Valentine LL changed from 8700 to 8300 kg.
- In the Russian localization names of American and British tanks lendliznyh Soviet branches: Valentine, Matilda, Churchill, Tetrarch, M3 Lite will now be written in Cyrillic.
- Fixed some of the names of American tanks.
- A systematic display names of British tanks.
- The cost of pumping engine 2x Leyland E164 on the tank Matilda reduced to 310 experience points. The cost of pumping the tank Churchill tanks Matilda increased to 11,500 experience.
- Fixed incorrect display labels Hits / The breaking of the tanks: KV-1S, T110E4.
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Stara 21.11.2012, 17:15   #10173
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Part II:

- Added a medal "Valley Patton" for the destruction of 100 units of M46 Patton tanks and M48A1 Patton III. When the patch will be considered before, "full of" tanks and earned medals will be awarded.
- Corrected the description of the conditions for obtaining the achievements of "Warrior" and "Sniper".
- Fixed a mechanic charging achieve "Sniper."
- Corrected the description de Langlada medals.
- Honey Kay added accounting hero of the battle "Sentinel."
- The achievement "Deerslayer" added accounting tank Panther M10.

- Added "memorials" - awards without a degree, which can be charged multiple times for multiple players to battle:
- Lucky: within ten meters of the player's tank must be destroyed enemy tank same enemy player.
- Unperturbed: withstood consecutive 10 + bounce and no penetration of enemy players.
- Spartan: having less than 10% of the strength to get on his tank ricochet or no penetration of the enemy player, and live up to the fight.
- Huntsman: Destroy all the light in the battle tanks of the enemy (at least 3 of the tank).

- Fixed a rare bug with player hit the off mode of fighting.
- Fixed disappearance of the effect of burning the destroyed equipment at a relatively short distance.
- Reworked and optimized effects of the destruction of some buildings and objects.
- Some of the objects surrounding altered and reconfigured for enhanced rendering.
- Reworked sound ricochets, hits in the tank and punched the tank.
- Reworked the sounds of shells hit the landscape and environment objects.
- Redubbed shooting small-caliber machine guns.
- Increased the radius of the sound of shots and hits. Changed character of the sound of shots and hit a long distance.
- The flag emblem added Jordan.
- Completely redesigned window design sales tank.
- Fixed discrepancy display model and damage to some buildings and sites.
- Fixed a possible entry in the "pre-combat interface" special fights, of which it is impossible to get out.
- In the hangar added a shadow under the tank.
- Fixed rounding winning percentage in different directions in different elements of the interface statistics window.
- Statistics from the unit combat "combat effectiveness" it to appear the damage inflicted on his own tank.
- Fixed bug with unapplied explosion BC critical damage in the statistics.
- The statistics posleboevoy removed mapping damage to allies.
- To playback the players of his team after the destruction of the tank: Fixed display indicator of flooding, added display indicator "blank ammunition," added information on the state of the modules of the tank and crew.
- In the destruction of the state reduced the color and brightness of the individual posters and labels.
- The message at login "Can not establish a network connection. Perhaps the connection was blocked by your firewall." changed to "Can not connect to the server. The server is not available or you want to check network connection settings.".
- When trying to login to an outdated player client message "The login packet sent to the server was malformed" replaced with "Error on the server. Perhaps your application is out of date or damaged."
- Fixed bug with map / minimap marks ACS as labels of the tank.
- Fixed the effect of the settings in the arcade sniper scope sight.
- The skill "Combat Brotherhood" now gives a bonus to the ability to "Master."
- Fixed errors in the list of complaints in the results of the fight.

For those who read to the end, the test is very close, just a few days.
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Stara 21.11.2012, 18:44   #10174
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Public Test of Version 8.2 sutra...
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Stara 21.11.2012, 21:19   #10175
Genoveva
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I naizad dugo ocekivana 5000. partija dodje, malo po malo i dogura se nekako.
Hvala svim noobovima u igrici sto postoje, mnogo mi ulepsavate dan u igri, neka vas je sto vise i ubuduce, da ja i dalje uzivam kao do sada, samo ako moze sto dalje od mog tima, ako bog da
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Stara 22.11.2012, 1:41   #10176
srleb
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zna li neko sta mu dodje ovo teoretski i u praksi:
"Brothers-In-Arms’ perk now gives bonus to ‘Mentor’ perk."
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Stara 22.11.2012, 9:25   #10177
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Citat:
srleb kaže: Pregled poruke
zna li neko sta mu dodje ovo teoretski i u praksi:
"Brothers-In-Arms’ perk now gives bonus to ‘Mentor’ perk."
Pa trebalo bi da kao i sto ti kaze pojaca uticaj Mentora tj. da komadant daje jos veci broj poena za iskustvo ostalim clanovima posade.
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Stara 22.11.2012, 15:01   #10178
srleb
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Citat:
Genoveva kaže: Pregled poruke
Pa trebalo bi da kao i sto ti kaze pojaca uticaj Mentora tj. da komadant daje jos veci broj poena za iskustvo ostalim clanovima posade.
mentor je sluzio za povecanje u sticanju iskustva, dok BOA na ukupno, vec steceno, dodaje jos 5%, pa mi malo sada ta korelacija nije bas najjasnija...
mozda to znaci da ako bi nakon bitke mentor do sada nekom clanu posade povecao iskustvo sa npr 100exp na 105exp, ovom korelacijom bi bilo na 110expa?
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Stara 22.11.2012, 15:10   #10179
toxic
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Ne, ako bi mentor povecao nekom clanu XP sa 1000 na 1100, sa BiA perkom bi povecao na 1105. (:
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Stara 22.11.2012, 15:15   #10180
srleb
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jesi li siguran? mislis da ide 5% samo na deo koji dodaje BIA?
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