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Upravljačke simulacije Menadžeri, tycooni, "mali bogovi" i slično...

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Stara 10.4.2018, 17:35   #101
perablenta
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150k? Gde ima takav info?

To stoji, dok ne dođu dve ekspanzije i 20 DLC-a. Mada možeš sam sebi da otežaš igranje prilično. Ja sam počeo, i nekoliko puta morao da resetujem od početka, koloniju sa 535% težinskim faktorom, baš je teško.

Sponsor: Paradox Interactive, Commander profile: Futurist, Mystery: Marsgate. koordinate na marsu 44N112W.
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Stara 10.4.2018, 18:00   #102
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Steamspy...
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Stara 10.4.2018, 18:04   #103
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Ma znam za taj, ali on nikada nije imao podatke, već procene.
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Stara 10.4.2018, 19:11   #104
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Ne procenjuje, Steamspy ekstrapolira validne podatke prikupljene sa public Steam profila na ukupnu Steam populaciju, zato i postoji margina za grešku koja je uvek navedena pored broja "vlasnika" igre.
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Stara 11.4.2018, 13:15   #105
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Ja nisam previše averziran na ove sim build igre ali ova mi se sviđela mada mi utisak kvare neke sitnice kao zaposleni koje ne mogu pohvatat na pravim poslovima iako inžinjerima odredim da rade u fabrikama ili reaktorima botaničarima na farmama itd posle dva sola odjednom mi fabrika elektrike prazna nađem inžinjera na sasvim petnaestom mjestu štoumije da bude problematično obzirom da me najviše muke bije kod tih fabrika elektro djelova i dronovi koji mi zabudale kod popravki samo stoje pored pokvarenog objekta iako im je u dometu sav potrebni materijal za opravku.
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Stara 11.4.2018, 14:07   #106
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Novi patch, od pre par dana je doneo opciju da klikneš na ikonicu svake zgrade koja traži radnike i odabereš da li u njoj mogu da rade samo specializovani radnici za tu oblast ili bilo ko.

Takođe, isto to imaš za servisne zgrade gde rade nespecializovani radnici.
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Stara 11.4.2018, 21:31   #107
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Upravo sam na radiju unutar igre čuo voditelja kako čita pismo: Nenadu iz Beograda! Nisam skroz ukapirao da li prijatelji pišu Nenadu koji je na Marsu ili Nenad piše prijateljima koji su na Marsu, ali pomenuti smo!
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Stara 12.4.2018, 8:54   #108
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Na kojoj stanici?
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Stara 12.4.2018, 9:51   #109
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Mislim da sam bio na The Red Frontier u tom trenutku. Uglavnom ona na kojoj lik sa indijskim naglaskom čita pisma za Zemlje.
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Stara 15.4.2018, 10:53   #110
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Citat:
perablenta kaže: Pregled poruke
Upravo sam na radiju unutar igre čuo voditelja kako čita pismo: Nenadu iz Beograda! Nisam skroz ukapirao da li prijatelji pišu Nenadu koji je na Marsu ili Nenad piše prijateljima koji su na Marsu, ali pomenuti smo!

Да ниси погрешно чуо, да није био Небојша из Београда ?
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Stara 15.4.2018, 18:16   #111
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Moguće, bila mi je samo jedna slušalica u uvetu a tek sam na pola rečenice ukapirao šta čujem jer nisam gledao, pratio igru u tom trenutku.
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Stara 15.4.2018, 18:30   #112
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Dobre novosti, već su spremili dodatke za novi patch:

Citat:
"How do you connect Domes? With new constructions called Passages that can connect any two nearby Domes. New policies in every Dome info panel allow restricting work and visits in connected Domes - these are similar to the birth control policy that we added in our previous patch.

You can turn on game rules at the start of a play session but they affect the entire playthrough. We are shipping 13 game rules in Opportunity

The new Large Water Tank holds up to 1000 units of water (1500 with an increase from tech) while the new Storages hold up to 4000 resource units of the corresponding basic or advanced resource. These facilities are locked behind research. Unlike Depots, Storages consume Power and require a certain amount of construction materials.

The final new feature we are introducing is a cycle of three researchable buildings called Workshops.The Workshops, called "vocation buildings" during development, are completely optional end-game buildings that consume advanced resources and allow colonists to pursue higher life goals once the colony has become self-sufficient and has an excessive workforce. All people employed in Workshops receive Morale and Comfort boost, as long as their Workshop is supplied with resources. They are also counted towards a new challenging milestone that requires 40% of your population to be employed in Workshops."
https://forum.paradoxplaza.com/forum...games.1088848/
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Stara 15.4.2018, 18:33   #113
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Eh Pero, Pero

https://youtu.be/8D5KlMihxS4?t=1m21s
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Stara 25.4.2018, 17:24   #114
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Stigao je najavljeni update. Donosi:
Passages between domes , New high-end automated storage, 3 new workshop buildings, new Landing pad, new Game Rules , Balance and UI changes.

https://forum.paradoxplaza.com/forum...pdate.1091771/
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Stara 2.5.2018, 19:59   #115
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Mali tip, ja sam sad primetio, anomalije u obliku ključa, koje otključavaju nove tehnologije, ako se analiziraju roverom nakon sto već otključate sve tehnologije, daju po 1000-1500 naučnih poena.
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Stara 29.5.2018, 12:34   #116
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Opportunity & Curiosity updates
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Stara 29.5.2018, 13:25   #117
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Da dopunim kolegino obaveštenje:

Patch donosi:

Citat:
"New Domes
Curiosity introduces five new Dome types to the game. These are not skins or variants of the old Domes, but entirely new models with new shapes, functionality and costs. With one exception, they do not require new techs to be researched. Each of them is unlocked together with one of the old Domes, potentially by an existing tech. This means that many of them may be directly available even when you load a savegame created before the Curiosity update.
Micro Dome - a very cheap triangular Dome available at the start. No capability to host a Spire. Can be very useful when space or resources are limited or as an extension to an existing Dome when connected with passages.

Barrel Dome - an alternative to the Small Dome, available at the start. It provides more usable space but has no capability to host a Spire.

Trigon Dome - similar to the Medium Dome and made available at the same time. Cheaper to build, but provides less habitable space.

Mega Trigon Dome - similar to the Large Dome and made available at the same time. Cheaper to build, but provides less habitable space. The triangular shape can be kinda tricky to position on some places of the map with a Dome that big.

Diamond Dome - this is the only new design that requires a new tech, more specifically a breakthrough, so it will not be available in every playthrough. It is a rhombus-shaped Dome that has the capability to host two spires. We want to keep the "two spire" Dome configurations special and somewhat exclusive but with the new design, we are increasing the chance that you get at least one of the two available configurations during any of your games.

Command Center

The Command Center is a handy new toolset that provides historical data for the colony and the ability to inspect and manage multiple buildings, colonists or vehicles without selecting them individually. It has been developed as part of our effort to reduce the micromanagement and to provide a more informative overview interface for certain gameplay aspects. The Command Center currently offers five different tools:

Graphs - view historical data for various colony metrics for the last 50 Sols

Buildings - inspect and manage buildings, work shifts, workers and upgrades

Domes - inspect and manage Domes and Dome Policies. Check average dome stats, as well as homes and jobs at a glance.

Colonists - inspect Colonists and compare their stats, traits and interests. Locate problematic colonists quickly.

Transportation - inspect and manage Drones, Shuttles and Transporters. Check Drone/Shuttle load at a glance and reassign Drones without hunting individual controllers in the normal view

Info Bar
Tutorials
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Stara 4.10.2018, 18:06   #118
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Prvi DLC - Space Race (13€)

Surviving Mars Space Race Announcement Trailer


https://www.paradoxplaza.com/survivi...063-MASTER.htm

Citat:
A Challenger Appears: Compete for milestones, already limited resources, and anomalies with several other AI colonies backed by rival sponsors attempting to set roots on Mars and vie to become this planet’s superpower. You can trade with, respond to distress calls for, issue distress calls to, and even steal important colonists from these competitor colonies as you establish your territory on Mars.

New Money, New Problems: Meet two new players in the fight for the final frontier. Japan and Brazil are now available as brand new mission sponsors and are ready to move heaven and Mars to make their mark!

Earth to Mars, repeat, Earth to Mars: No matter how deep in space you go, you gotta follow the money. Each sponsor comes with its own sets of Challenges to complete as you further their individual goals for colonization.

Represent the Home Team: Each sponsor has their own unique vehicle and building that only their colonies can construct and take advantage of in their mission. Express the individuality of your space-faring conglomerate inside and out of your domes.

Expect the Unexpected: Experience narrative events throughout your colonization process that help reveal the realities of life in the dome and challenge your management skills.
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