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Upravljačke simulacije Menadžeri, tycooni, "mali bogovi" i slično... |
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7.8.2006, 20:06 | #81 | ||||
V.I.P. Test Play
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Re: Civilization IV
Citat:
Citat:
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10.8.2006, 22:53 | #82 |
V.I.P. Test Play
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Re: Civilization IV
Inace,
Jer moze jedna peticija, da se ova tema lepo prebaci u strateske igre gde i pripada? |
10.8.2006, 23:13 | #83 |
Član
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Re: Civilization IV
Jedan glas za peticiju.
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11.8.2006, 0:07 | #84 |
Veteran
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Re: Civilization IV
I moj!
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12.8.2006, 17:09 | #85 | |
Starosedelac
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Re: Civilization IV
Citat:
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12.8.2006, 18:35 | #86 |
V.I.P. Test Play
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Re: Civilization IV
Zar nije?
Ne bi ni nasao thread da nisam slucajno skocio u ovaj forum. |
12.8.2006, 21:43 | #87 | |
Intel Inside
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Re: Civilization IV
Citat:
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12.8.2006, 23:51 | #88 |
V.I.P. Test Play
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Re: Civilization IV
Hmm...
Ni na jednom sajtu ni na jednom mestu nisam cuo da se Civ naziva upravljackom simulacijom. U svim slucajevima to be bio TBS. Inace ajde onda i Master of Orion i GalCiv postove da premestimo u upravljacke simulacije. |
14.8.2006, 17:32 | #89 |
Novi član
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Re: Civilization IV
Dobar dan
Ja sam administrator od njemacke cIV Lige. Trazimo za 2. Evropsko prventsvo "cIV Champions League" 2 igraca iz srbie! Igra ce se 1-3 igre u Multiplayeru (1v1v1v1). Evo ovo su sve zemlje koje ce igrat u tome prvenstvu: Njemacka Italia Francuska Polska Czechi Hrvatska Dali vi imate igrace koji igraju cIV u MP na Internetu? Jel im neko Interesu da igra za srpsku(ili se kaze jugoslavensku?) zastavu? Branko |
24.8.2006, 10:49 | #90 |
Član
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Re: Civilization IV
Scene gde gubim 2 apača od srednjovekovnih vitezova su neoprostive.....
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29.8.2006, 2:31 | #91 | |
Starosedelac
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Re: Civilization IV
Citat:
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23.9.2006, 2:39 | #92 |
Veteran
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Re: Civilization IV
Da li je neko pokusao da igra u hot seatu? Ja jesam i naleteo sam na problem.
Resih sa ortakom da malo "deremo" kompove, medjutim desi se da je razmena nauka moguca samo u jednom pravcu. tj. on je meni mogao da poklanja nauke,a klasicna razmena nije bila moguca, niti sam ja mogao njemu da poklanjam moje.Problem je resen tek kad smo usli u alijansu(ukljucio sam permanent alliances na pocetku) pa smo zajedno istrazivali. Da li je jos neko naleteo na ovakav problem(da li je bug u pitanju)? |
23.9.2006, 9:52 | #93 |
V.I.P. Test Play
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Re: Civilization IV
Kazi ti meni jer si pecovao igru?
Secam se daje neki takav problem postojao i osnovnoj verziji... |
23.9.2006, 14:28 | #94 |
Veteran
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Re: Civilization IV
Nisam, jer me mrzi da skidam patch sa dialupom.Mislis da ce problem biti resen nabavkom i instaliranjem ekspanzije Warlords(valjda su u njoj ukljuceni pecevi).
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23.9.2006, 14:57 | #95 | |
V.I.P. Test Play
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Re: Civilization IV
Citat:
Inace 50MB patch za Civ4 i nije tako starsno skinuti. Treba ti samo dobar download aklerator (kao FlashGet), podesih ga da skida nocu, i namestis "hang up/shutdown when finished". Probudis se ujutro, i patch je tu. |
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19.10.2006, 22:34 | #96 |
Deo inventara foruma
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Re: Civilization IV
Ako se nekome, kao meni, svidela ona muzika u glavnom meniju, mozete je skinuti besplatno sa zvanicnog sajta kompozitora. Ime numere je
Christopher Tin - Baba Yetu. http://www.christophertin.com/samples.html |
20.10.2006, 10:31 | #97 |
Član
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Re: Civilization IV
Ili jos lakse ...\Sid Meier's Civilization 4\Assets\Sounds\Soundtrack (OpeningMenu.mp3). Naravno ako je civ4 instalirana na comp-u
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20.10.2006, 11:15 | #98 |
Veteran
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Re: Civilization IV
Isto je i za Warlords. Program files\Sid Meier's Civilization4\Warlords\Assets\Sounds\Soundtrack , numera se takodje zove Opening menu mp3.
Inace numera mi se manje svidja od Baba Yetu zbog Arapskog jezika(ili neki slican ). |
1.11.2006, 11:05 | #99 |
V.I.P. Test Play
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Re: Civilization IV
Izasao novi patch za Warlords ekspanziju:
http://www.firaxis.com/support/suppo...eid=13&patch=1 Civilization IV: Warlords v2.08 Patch Vassal States No longer possible to receive a request from an AI to declare war on one of his vassals (!) Vassals can no longer accept one-sided defensive pacts (!) Fixed happiness from vassal issue You can now airlift into cities of your vassal You don't pay supply costs for units inside your vassal's borders Can no longer ask someone to make peace with a vassal. Talk to the master directly. Vassal AI improvement When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you) Vassal AI no longer makes *all* their gold available for trade. Vassal AI never refuse to talk to their master AI better considers war consequences of accepting a vassal Vassals no longer freed when master forms a permanent alliance - Fixes the vassal/defensive pact exploit Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement. Master/Vassal AI no longer give each other negative attitude modifiers for close borders. Vassal AI does not get upset because of Master's defensive pacts with third parties. Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities. If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either. Adjusted negative AI attitude for having vassals AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors Great Generals When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience) Multiplayer Anonymous play: real player names revealed on game end Fix for anonymous mode not being always anonymous Fixed some more anonymous play issues - You can no longer see other player's names in the staging screen for loading a save - You no longer see the player ID for "waiting to hear from..." Fixed selection issue in simultaneous MP for recently-moved units Now possible to join a Pitboss game where only AI are left Fixed Pitboss not-ready-to-launch bug Pitboss no longer crashes when launching as players are joining Pitboss no longer crashes when large amounts of text are spammed into the chat box Don't allow launching the game with players still in the civ selection screen Fixed MP crash when player is eliminated with the trade screen up and performs a trade Switched to new GameSpy SDK No autosaves generated for PBEM Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected Added "logging enabled" warning for MP LAN: No longer possible to spam the network with game refresh requests |
1.11.2006, 11:09 | #100 |
V.I.P. Test Play
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Re: Civilization IV
Graphics
Fixed non-shader version of Mehmed if too many individual plots need globe rendering, redraw entire globe texture for performance Hooked up modern harbor graphic Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war. Possible fix for grid crash. Test by playing at medium or low graphics level. Kublai / Qin swap High resolution terrain option has no effect when graphics settings are not at the highest level Interface Combat odds greater than 99.9% are displayed as such (not rounded to 100%) Combat odds less than 0.1% are displayed as such (not rounded to 0%) Active resource deals (1 of X) display the correct number for X Diplomacy screen: leader attitude once again shown at the top Regenerating the map resets the statistics in the Info screen Plot indicator rotation no longer gives away your location on the map (north-south hemisphere) Fixed Python exception in plotlist mouseover help Fixed watermill and workshop tooltip Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission Fixed cursor location for windowed maximized mode. Rally points now work with autopromote Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen Fixed erroneous score display in city screen for games with over 20 number of players Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible Great Person city bar mouseover shows turns left Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents) Civ name appears after city names when captured and when Great People are born (to avoid confusion now that duplicate names are allowed) City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection Fixed sorting bug in Domestic advisor Improved performance for large selection groups Fixed F6 screen update issue for PBEM Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science No more warnings for animals at your borders No more '&' allowed in player and city names (special character) Globeview unit indicator and help text show up correctly for plots with more than one unit Correct unit mouseover for collateral damage protection Correctly updating yield symbols after plot ownership change Workers given orders after they have moved wake up when in danger Sound Fixed SAM noise issue Fixed a sound bug Added audio to enemy unit warnings Stalin gets Peter's diplo music, not Catherine's Fixed audio crash on reload Diplomacy music was slightly too loud for new leaders |
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