1.8.2013, 13:14 | #301 |
Starosedelac
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Re: Company of Heroes 2
Obrati paznju na veterane conscripte koji su u retreat modu. Koji se zaustavljaju na sredini mape i dozvoljavaju da ih PIV zbrise sa lica zemlje. Zbog tavkih stvari se gube partije,buduci da su i veteran conscripti inferiorni na nemacku pesadiju, a ako nisu veterani, u tom periodu igre su apsolutno beskorisni.
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1.8.2013, 13:30 | #302 | |
Starosedelac
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Re: Company of Heroes 2
Citat:
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2.8.2013, 2:17 | #303 |
Član
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Re: Company of Heroes 2
Имам једно питање, колико се мод Остфронт (Eastern Front) за један од првих делова игре (рекао бих за Opposing Fronts) разликује од садашње игре?
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2.8.2013, 11:28 | #304 |
Intel Inside
Član od: 1.11.2005.
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Re: Company of Heroes 2
A propo ocena u SK. One nisu objektivne, ocene su subjektivan doživljaj autora teksta. Zato je i nezahvalno porediti CoH-ovih 77 koje je dao Kuzmanović i 93 za Mortal Kombat koje je dodelio jedan naš kolega forumaš. Pre par godina Kuzmanović je za Tales of Valor (koji, ruku na srce, i nije ništa više od filler "ekspanzije") zalepio 46 čini mi se, i to zbog istorijske nedoslednosti.
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2.8.2013, 12:41 | #305 |
Veteran
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Re: Company of Heroes 2
Kada sam pokrenuo igru i napucao grafiku na maks, prvih par misija, sve klizi, 60 fps, sa v-sync..
I onda misija sa paljenjem sela - kako se "vatra razgorela" - 15 frejma jedva...neigrivo. Što je najgore, da bih u tim pojedinim scenama imao stabilan frame rate, ispada da treba da srežem detalje tako da igra izgleda kriminalno. Jel ovo standardno tako, hoće li biti neki patch? |
2.8.2013, 13:39 | #306 | |
Starosedelac
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Re: Company of Heroes 2
Citat:
Možda je meni lako, pošto nisam Rus, da pričam da je šteta što tako jedna stvar mora biti prepreka u uživanju u ovoj igri, a i dobar broj ljudi gleda na ocjenu prilikom odluke o kupovini, barem u svijetu, kod nas je "kupovina" pa i nije neki problem... |
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3.8.2013, 0:54 | #307 |
Član
Član od: 23.1.2009.
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Re: Company of Heroes 2
Ne verujem da ce nekoga ocena u nekom casopisu/sajtu sta god bilo to odvratilo od kupovine. Svako moze da pogleda snimke na net-u, u krajnjem slucaju i da skine narodnu verziju pa isproba kako mu to sve izgleda i onda se odluci za kupovinu. U svetu se najvise narodne verzije za to i koriste, ljudi probaju pa kupe igru ako im odgovara.
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3.8.2013, 1:04 | #308 |
Banned
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Re: Company of Heroes 2
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3.8.2013, 2:11 | #309 |
Član
Član od: 23.1.2009.
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Re: Company of Heroes 2
Za vecinu igara nema dostupnih DEMO verzija. Mozda je kod nas takvo stanje, verujem da je u svetu praksa drugacija. Nadam se da je svima jasno da se narodna verzija razlikuje od originala, mozda ne u globalu ali kada se pogledaju neke sitne stvari ima razlika. Kao prvo patch-ovanje, dostupnost multiplayer-a.....
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3.8.2013, 9:46 | #310 |
Član
Član od: 1.7.2010.
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Re: Company of Heroes 2
Не постоји још демо за CoH2, није сигурно ни да ли ће постојати.
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3.8.2013, 9:47 | #311 |
Član
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Re: Company of Heroes 2
Poceo x2 xp vikend. Za svaki automatch se dobija duplo xp poena
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17.8.2013, 10:13 | #312 |
Član
Član od: 23.1.2009.
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Re: Company of Heroes 2
Gde ste ljudi, zasto ste se ucutali ?
Napravili su ljudi Ladders, rank dobijate ne u odnosu na vas lvl u igri vec na osnovu onih skrivenih poena koji se koriste za matchmaking. Zanimljiva stvar u svakom slucaju Kod:
http://www.coh2.org/news/6797/company-of-heroes-2-ladders-go-live |
23.8.2013, 23:05 | #313 |
Starosedelac
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Re: Company of Heroes 2
Vidim da je izasao patch koji je malo sredio T34. Odigrao par partija i za sada je ok. Jos Maxim da srede i bice to opet ona ekstra igra ko u beti
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25.8.2013, 10:00 | #314 |
Član
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Re: Company of Heroes 2
U poslednjem patchu su sredili medium tenkove, kako sam cuo sada rade na poslednjem tieru i heavy tenkovima.
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25.8.2013, 11:52 | #315 |
Starosedelac
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Re: Company of Heroes 2
Dirali su malo i heavy, sada AT granata i panzerfaust nemaju isti efekat na medium i heavy tenkove. T34 Ram isto nije vise tako efikasan protiv heavy tenkova, danas sam se zakucao u peticu i nisam mu unistio cev.
Ima jos dosta da se radi na igri. Ja bi licno zamenio firing arc za MG42 i Maxim, izbacio ili uveo neki penalty za snajper+clown car i povecao bonus koji daje cover sistem. |
25.8.2013, 12:15 | #316 |
Član
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Re: Company of Heroes 2
Evo changelog-a
Kod:
Updates August 20th, 2013 General • Added Map Veto for Automatch – Party hosts can now veto up to 1/3rd of applicable maps before beginning the automatch process. A veto counts as a vote against a map and the automatcher will only select among the maps with the fewest number of votes • Replays now store build version in header to allow filtering out of old replays that will cause a sync error • Changed method of determining local player when loading a saved game • Added ability to change Faceplate and added two new faceplates to select from Gameplay • Guard Rifle Infantry ‘Button’ Ability will now be disabled if the squad is pinned • Canceling building in progress of the 152mm gun-howitzer will now refund the full cost • Guard Rifle Infantry that drop both their DP-28s can now repurchase the weapon • Mines can now be killed by flamethrowers • Conscripts with the repair ability can now repair abandoned vehicles, matching the behavior of the engineer repair ability • Increasing the pop cap cost of team weapons so re-manned weapons do have a lower pop cap cost Balance Vehicles Focus on improving T34 viability and better balancing RAM for mid-late game. The role of the T34 is that of a flanker meant to exploit enemy weak points with hit and run tactics. RAM has been adjusted to be countered through movement vs. mediums and lower. Against heavier armor, RAM now has a chance to fail based on armor and penetration. This was to account for the fact that heavy vehicles cannot maneuver out of the RAM ability as easily as light and medium vehicles. T34 • Main gun damage from 80 to 120 • Main gun penetration from 75 to 80 • Cost from 240 MP and 95 FU to 280 MP and 85 FU T34 Ram • Ram min range from 10 to 17 • Ram max range from 30 to 35 • Penetration from 1000 to 160 • Damage from 100 to 160 • Deflection damage added, now does 80 damage on deflect • Deflection now results in a crew shock critical to the receiving vehicle • Ram engine overheat from 4 to 2.5s o If the engine overheats, the T34 will be slowed down eventually canceling the RAM • Ram engine overheat now a timed action, lasts 30s • Added in tooltip for engine overheat critical • Removed exhaust engine damage, adjusted critical changes to compensate for this change and keep things relatively the same SU-85 • Focused Sight now reduces movement speed by 50% Unit Abilities AT grenades and Panzerfaust will see reduced effectiveness vs. heavier targets. This change is meant to improve the flow of mid-to-late game tank combat by making aggressive maneuvers less risky. Heavy tanks should be better able to spearhead as a result. Little to no impact vs. medium to light vehicles. AT Grenade • Damage from 80 to 100 • Added deflection damage, now deals 80 damage on deflect • Penetration from 1000 to 100 Oorah! • Cost from 5 to 10 ammunition Panzerfaust • Damage from 80 to 100 • Added deflection damage, now deals 80 damage on deflect • Penetration from 1000 to 140 Rifle-Grenade • Rifle-grenade now cost 25 munitions Sdfkz 222 • The 222 Scout Car now retains its coaxial MG upon upgrading to the 20mm auto cannon Population Cost System Focus on better reflecting unit value through upkeep cost. Previously, fielding a heavy vehicle army was more rewarding than fielding a heavy manpower army due to the low population of vehicles. We are now factoring fuel into the evaluation of a vehicles population. Soviets • M3A1 population from 2 to 4 • M5 Half-track population from 3 to 5 • Katyusha population from 9 to 10 • T70 population from 5 to 6 • SU-76 population from 4 to 6 • SU-85 population from 8 to 12 • T34-76 population from 7 to 10 • T34-85 population from 9 to 12 • KV-8 population from 9 to 14 • IS-2 population from 14 to 24 • ISU-152 population from 17 to 25 Germans • 222 Scout Car population from 2 to 4 • 251 Half-track population from 3 to 5 • Mortar Half-track population from 5 to 6 • Panzerwerfer population from 9 to 10 • Stug population from 7 to 10 • Ostwind population from 8 to 10 • Panzer IV population from 8 to 12 • Panzer IV Command Tank population from 9 to 12 • Panther population from 11 to 16 • Brummbar population from 13 to 16 • Tiger population from 13 to 24 • Elefant population from 16 to 25 Target Weak Point Improved the usability of target weak point to correct a number of functionality issues.. Ready aim time represents the time to fire upon activating the ability. Elefant Target Weak Point • Fire aim time from 2 to 1 • Ready aim time from 2 to 2.75 • Damage from 120 to 320 • Distance scatter max from 5 to 10 Pak 40 Target Weak Point • Ability range from 80 to 60 • Weapon range from 80 to 60 • Fire aim time from 2 to 1 • Ready aim time from 2 to 1.5 • Damage from 80 to 160 Pak 43 Target Weak Point • Fire aim time from 2 to 1 • Ready aim time from 2 to 1 • Damage from 80 to 320 Stug Target Weak Point • Ability range from 45 to 50 • Fire aim time from 2 to 1 • Ready aim time from 2 to 1.5 • Area effect radius from 0.5 to 1.5 • Area distance far from 0.25 to 0.75 • Area distance near from 0.125 to 0.375 • Area suppression far from 0 to 0.1 • Area suppression near from 0 to 0.2 • Damage from 80 to 160 • Weapon range from 60 to 50 • Distance scatter max from 5 to 6.5 Brummbar Target Weak Point • Fire aim time from 2 to 1 • Post firing aim time from 4 to 0 • Ready aim time from 2 to 2.625 • Area radius from 0.5 to 5 • Area distance far from 0.25 to 2.5 • Area distance near from 0.125 to 1.25 • Area suppression fear from 0 to 0.1 • Area suppression near from 0 to 0.2 • Damage from 80 to 160 |
25.8.2013, 13:45 | #317 |
Starosedelac
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Re: Company of Heroes 2
Kako ti se cini novi upkeep za jedinice pogotovo vozila? Vidim da su misljenja podeljena na forumu.
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25.8.2013, 15:07 | #318 |
Član
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Re: Company of Heroes 2
Pa pomaze da rusi ne moze da ispamuju su-ove, po meni je ok.
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25.8.2013, 15:55 | #319 |
Starosedelac
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Re: Company of Heroes 2
I meni se svidja za sada,nekako pesadija je dobila jos vise na znacaju i end game je odlozen,a spamovanje tenkova nerfovano. Jedino mislim da je 24/25 za teskase puno.
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25.8.2013, 17:02 | #320 |
Član
Član od: 23.1.2009.
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Re: Company of Heroes 2
Mozda je to malo preterano, ali opet treba mozda izbaciti jedan taj tenk po partiji, ne sme se desiti da neki igrac izbaci 2 ili cak i po 3
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