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Akcione igre First-person-shooteri i slično...

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Stara 8.9.2016, 23:45   #21
Dimo
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Određen forumom Re: Prey (2017)

Ova žena ili ima neuobičajeno koščato lice ili su grozno odradili facial looks. Da zlo bude veće, turaju je u svaki video.
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Stara 10.10.2016, 16:02   #22
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Stara 18.10.2016, 16:02   #23
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Stara 2.12.2016, 6:01   #24
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Prey ›The Game Awards 2016‹ Trailer
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Stara 2.12.2016, 16:22   #25
doctor
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Bioshock in space kreiran od strane ljudi koji su radili Dishonored.

Моže
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Stara 2.12.2016, 18:53   #26
MitraljezaC
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Određen forumom Re: Prey (2017)

Ne mogu da verujem.

"Kako da se provucem ovde? A pa lepo pretvorim se u solju!"
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Stara 4.12.2016, 2:42   #27
Marko Radonjic
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!
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Stara 6.12.2016, 10:19   #28
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Gameinformer info

Citat:
  • You can play female or male, mostly cosmetic, but some characters may react differently.*
  • Talos I is roughly the size of the Empire state Building
  • Free reign to explore Talos I, the interior and exterior. One giant interconnected mission.
  • There are locked off areas/natural barriers that require you to find a code, voice, restore power, etc to unlock.*
  • Elevator that takes you to all the decks, but its broken. So you need to figure out how to fix it before you can use it.
  • There are areas accessible from the start, but travelling there low level isnt a great idea.*
  • 'System Shock meets Super Metroid' - Game Informer. Arkane says its a fair analogy.*
  • Side quests are scattered around the station.*
  • Metroid Prime esque scanning to find enemy weakness, etc.
  • More RPG elements compared to previous Arkane games. Fire arm skills, Repair skills, etc.
  • Inventory grid
  • Status ailments such as third degree burns, concussions. Similar to mgs3, there are penalties for trauma that you need to tend to.
  • You gain powers through use of neuromods, which were originally sold to the human population to augment themselves, but The player can use them to gain Alien powers as well.*
  • Psi mode. You can look around freely, but time moves forward when you move. Sounds superhot inspired.
  • Acquiring Alien abilities makes you appear more alien to Talos I's security system, turning defense turrets that would normally fight for you against you.
  • Talos I has fallen victim to an Alien outbreak that it was built to contain.*
  • Poltergiest Typhon behaves how it sounds.
  • Mimic can disguise itself as anything in the environment that isn't bolted down. Player can get this power too.*
  • Telepath posess people. You can simply kill this person, stun them or find the telepath and kill it to set them free.
  • Incapacitating people is temporary, unlike in Dishonored.*
  • Typhon dubbed 'Nightmare' hunts you down through Talos I. Closest comparison might be Nemesis or the Alien in Alien Isolation.*
  • The more neuromods you use the more likely the Nightmare will become aware of you.
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Stara 30.12.2016, 22:35   #29
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Video


Bicu jako iznenadjen ako ova igra nije barem 9/10.
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Stara 25.1.2017, 16:55   #30
dex3108
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Datum izlaska je 5. maj.

Video
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Stara 25.1.2017, 18:17   #31
doctor
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Određen forumom Re: Prey (2017)

Do sada sam izbegao 99% marketing sadržaja i sada mi ovo u trejleru ima neki ubitačni System Shock+Bioshock+Prey vajb plus kada znam da igru radi Arkane...
Must. Resist. The. Hype.
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Stara 15.2.2017, 17:14   #32
dex3108
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Određen forumom Re: Prey (2017)

Izgleda da ce Bethesda trecu godinu za redom da izbaci jedan od najboljih singleplayer FPS-ova.

Polygon

Citat:
I’m supposed to write about Prey, but I don’t know if you should read anything about it. In fact, after playing the first hour last week, I wish that I hadn’t.

This isn’t a bad thing.

The modern hype cycle for games pre-release is exhaustive. For the most low-key of AAA releases, there’s not a lot of room left for secrets or big reveals. It’s not unusual for trailers to show footage from a game’s ending, weeks or even months before that game comes out.

I don’t know that this kind of exposure would ruin Prey. But having ignored as much as I possibly could about the game since its announcement prior to playing that first hour, I do think there’s something special happening in Arkane’s newest game that may not hit as cleanly or as sharply as it did for me going in blind.

So here’s what you need to know about Prey, without knowing enough to take that edge off.
http://www.polygon.com/2017/2/15/146...iew-first-hour

Gamespot

Citat:
In the earliest moments of Prey's opening hour, I found myself trapped in my own apartment. The windows were sealed, the doors were locked, and the elevator in the hallway was broken. Eventually I figured out I could smash my way through a sliding glass door, but I later discovered there was another possible solution: I could have escaped through the fish tank.

Like Arkane Studio's other major first-person action franchise, Dishonored, Prey equips players with versatile tools and abilities that can be used to solve problems in a variety of ways. However you choose to approach its puzzles and attack its enemies, the game endeavors to ensure you can actualize your ideas, even if that means smashing a decorative aquarium and crawling through the resulting hole. It's a textbook example of the "player choice" approach to game design championed by classics like System Shock, Deus Ex, and, of course, Dishonored.

But Prey also apes specific elements from other acclaimed titles, including BioShock, Half-Life, and Dead Space. All told, the game contains traces of stealth, action, survival, role-playing, and even horror games, all set within a single sprawling space station that rewards exploration. I spent more than an hour playing from the beginning of the game and still came away feeling like I'd barely scratched the surface of Prey's ambitions. And while I'm excited about what the game could become should it successfully realize all of its ideas, it's not yet clear how or if its disparate parts will gel together--or even if they succeed individually
http://www.gamespot.com/articles/dis...GSS-05-10aaa0b

VG24/7

Citat:
“In its opening minutes, Prey looks and feels very much like the modern Deus Ex series, with a similar sort of streamlined cyberpunk aesthetic.”
https://www.vg247.com/2017/02/15/les...ide-your-head/

IGN

Citat:
fter playing the first hour of Prey, I realized that it will be nearly impossible for me to avoid spoilers while telling you about it thanks to the big twist that unravels in the first 15 or so minutes. So before I throw out the spoiler warning, know that Prey appears to be on its way to upholding Arkane’s well-earned reputation as a purveyor of fine single-player campaign-first shooters. But where the gameplay trailers we’ve seen so far have suggested a BioShock influence, playing Prey reveals an inspiration that goes back to, it turns out, BioShock’s own forebear: System Shock 2. If that’s all you need or want to hear, by all means I understand. But if you want to suffer an early game spoiler and come down Prey’s fascinating rabbit hole with me, there’s much more to tell…
http://www.ign.com/articles/2017/02/...-the-best-kind

Video


Video


Video
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Stara 15.2.2017, 18:03   #33
filpan
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Određen forumom Re: Prey (2017)

System Shock i Deus Ex? Haba haba haba. Kec je bio odlican, ovo ce biti jos bolje. Ovaj iz Poligona je moj covek, nikad ne gleda trejlere
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Stara 15.2.2017, 22:22   #34
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Prey's first hour is promising fun hurt by performance problems

Spoiler za PC verzija prvih sat vremena:


Citat:
Prey is being developed on PCs and Arkane Studios is intent on releasing a fully-featured PC version, but in my hour of playtime it didn’t run like a dream. The framerate wasn’t consistent at all, objects clipped through walls regularly, I saw object and texture pop-in when opening doors on occasion—it wasn’t unplayable, just surprisingly rough and not up to the standards I’d expect from a retail release, yet. Keep in mind that this was an early build and that I couldn’t pinpoint the specs of the PC it was running on. There are still a few months to go, but skepticism is warranted
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Stara 16.2.2017, 11:58   #35
pentraksil
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Određen forumom Re: Prey (2017)

Po nekim komentarima me je bas zainteresovala igra. Doduse, mislim da je najbolje izbegavati bilo sta o igri makar do prvih recenzija. Imam osecaj da je ovo najbolje igrati "na slepo"
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Stara 16.2.2017, 12:31   #36
filpan
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Pa svaka igra je najbolja na slepo.
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Stara 16.2.2017, 13:07   #37
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Određen forumom Re: Prey (2017)

Ili najgora.
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Stara 16.2.2017, 14:44   #38
filpan
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Određen forumom Re: Prey (2017)

Pa jeste. Ali u ovom vremenu u kojem zivimo gde su vecini cula zatupljena i gde iznenadjenje ne postoji, odnosno zna se sta da ocekujemo, pre biram da me iznenadi nesto pozivitno ili negativno. Mada pricam za sebe, ja sam piratski smrad.
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Stara 16.2.2017, 16:27   #39
pentraksil
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Citat:
filpan kaže: Pregled poruke
Pa svaka igra je najbolja na slepo.

Pa sad, nije ako je neki zanr koji ne podnosis ili neka tema koja ti ne lezi . Ipak moras da imas makar neku osnovnu ideju o igri ili da makar odgledas neki gameplay klip da bi shvatio sta pazaris. Ali da, za pirata vec nema brige
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Stara 16.2.2017, 22:05   #40
doctor
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Određen forumom Re: Prey (2017)

Zato je ranije bilo lepo kad je bilo demoa, dobiješ prvih sat vremena igre i vidiš da li valja i to je to, posebno kad su SP igre u pitanju. Sad doduše imamo refunds na Steamu al' opet, dok pokreneš, dok podesiš pa dok prođe 40 intro sekvenci ode 2 sata lagano...
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