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Akcione igre First-person-shooteri i slično...

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Stara 2.2.2014, 12:11   #1
2SaiNt4U
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Određen forumom Insurgency 2

Za ljubitelje ozbiljnih hardcore first person shootera, full igra kao modena realizacija nekadasnjeg HL2 moda: Insurgency: Modern infantry combat.
Igra je takodje u source engine-u, graficki pristojno izgleda cak i za danasnje standarde, a vrti se od 100-150 fps u max podesavanjima.

Ko god vise voli brainless run n gun,"udji u igru - skaci/leti/trci/pucaj, riboni pršću u nos", a nije spreman za vertikalnu krivu ucenja ove igre, da podnese vrlo "muski" recoil u igri, zatim da prati kretanje saigraca, koordinisano pokrivanje, koriscenje ingame VIOP-a... neka ni ne pokusava da igra, uradice rage quit za 10 minuta.

jedan kratak filmic, ne pokazuje bas mnogo... ali pogledajte u 1080p

INSURGENCY 2
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Stara 2.2.2014, 12:34   #2
uros@3D
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Određen forumom Re: Insurgency 2

Ogledao sam bas skoro tb-ov review, izgleda zanimljivo samo je problem koliko ce zaziveti ovakva igra medju zajednicom:

wtf
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Stara 2.2.2014, 12:44   #3
Ivan1981
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Određen forumom Re: Insurgency 2

Originalni Insurgency mod se bas igrao...uvek si imao barem 10-20-tak punih servera, a u Insurgency-u 2 obicno gotovo stalno online ima preko 2000 igraca.

Tako da nece Insurgency 2 tako lako izgubiti svoje igrace, jer i developeri aktivno rade na igri i cesto izlaze patchevi.
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Stara 2.2.2014, 12:47   #4
nesa24casa
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Određen forumom Re: Insurgency 2

naziv igre je Insurgency
nema Insurgency 2
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Stara 2.2.2014, 12:57   #5
2SaiNt4U
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Određen forumom Re: Insurgency 2

slazem se, ali igra je pocela na kickstarteru kao Insurgency 2, a bez te dvojke bi vecina pomislila da se radi o modu iz 2005.
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Stara 2.2.2014, 13:13   #6
nesa24casa
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Određen forumom Re: Insurgency 2

gresis
DayZ je i mod i igra
RedOrchestra je i mod i igra
Counter-Strike je i mod i igra

Insurgency Modern Inf Combat je mod
Insurgency je igra
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Stara 2.2.2014, 12:46   #7
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Određen forumom Re: Insurgency 2

Vidi, u ovoj igri nije potreban kvantitet igraca.
Uopste je nebitno da li ima 100.000 igraca online kao u BF-u,

bitno je da ima uvek servera na kojima ce igrati gotovo uvek ista ekipa ljudi sa zeljom da ovlada igrom i komunikacijom u timu.

Ja sam inicijalni mod koji je izasao 2005 igrao preko 300 sati, uvek je bilo par hiljada igraca online i uvek da se nadje server.

Ja cu ovih dana da podignem server, samo da nadjem jos instrukcije za detaljno podesavanje...
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Stara 2.2.2014, 14:19   #8
JzmA
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Određen forumom Re: Insurgency 2

Izgleda kao da je jako lako ubiti i biti ubijen, to mi se mnogo sviđa, nisam tako nešto vidio od Joint Operationsa. Ima li velikih mapa?
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Stara 3.2.2014, 0:07   #9
vukodav
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Određen forumom Re: Insurgency 2

Cini mi se da su mape otprilike iste velicine kao u MOH 2010. Kako god, fino odradjena igra, suzpenzija, adrenalin i zagarantovana brza smrt ako igras kao CoDl33tkid. What's not to like?
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Stara 3.2.2014, 22:38   #10
Veseli Rodzer
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Određen forumom Re: Insurgency 2

Igrao sam je juce/danas preko tunngla, ne pamtim kad me je tako neka on-line pucacina odusevila.... sve preporuke!
I moram da primetim, na tunnglu svaki drugi srbin tako da problema u komunikaciji sa saigracima nema
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Stara 4.2.2014, 2:02   #11
r0nIn
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Određen forumom Re: Insurgency 2

Mjesavina Red Orchestre i Counter Strikea - svidja mi se.
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Stara 6.2.2014, 12:10   #12
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Određen forumom Re: Insurgency 2

www.youtube.com/watch?v=0SnTzvCH6lc

Insurgency - A True Tactical Shooter
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Stara 15.2.2014, 15:20   #13
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Određen forumom Re: Insurgency 2

igram najvishe skirmish mode, tu najduze traju partije i uvek je napeto..
sto se tice mapa, ti su vec sve mape iz ins moda, samo malo ruznjikavo izgledaju.. sa drugr strane, pojavljivace se novi materijal sigurno, kako zvanican, tako i od modera.
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Stara 16.2.2014, 11:43   #14
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Određen forumom Re: Insurgency 2

Barem je u insurgency lako uraditi mute TAB, click.
U RO2 moras poznavati C++ da nekome klepish mute

I, da.. Zaista je najbolja team komunikacija sa US igracima..
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Stara 27.3.2014, 14:45   #15
Al3k5an9ar
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Određen forumom Re: Insurgency 2

Novi patch od 1.2gb!
New Content
  • New maps: Buhriz and Revolt
  • New weapon: FN FAL
  • New grenades: ANM-14 incendiary grenade, Molotov cocktail
  • New upgrades: 2x Aimpoint, Elcan 3.4x Scope, wooden foregrips for AKM/AKS.
  • New upgrade options for M-40A1 and Mosin Nagant including suppressors and optics.
  • New game modes:
    • Infiltrate - Our new Capture the Flag inspired game mode where you must obtain the enemy’s intel and return it to your base. Your team gets reinforced upon taking the enemy's intel or killing an enemy intel carrier.
    • Flashpoint - One of our new objective-based respawn modes where there is only 1 capture point in the middle, and where each team has two weapon caches. Capturing the point or destroying the caches will bring your team reinforcements, and clearing the entire area will result in victory.
    • Occupy - Our new King of the Hill inspired game mode where your team must occupy the map in order to slowly force the enemy to run out of reinforcement waves. Controlling the objective allows your team to continue reinforcing without depleting any waves.
    • Vendetta - A new single life mode where each team has a leader that they must protect and capture an objective with. Capturing or eliminating the enemy’s leader will result in victory.
  • Updated Game Modes:
    • Strike - We have removed the old Strike and put Search and Destroy in its place, but with only 1 cache and a single life.
    • Ambush - Formerly known as VIP Escort.
  • New matchmaking category specific to single-life game modes. Objective-based respawning modes are now referred to as “Adversarial”.
  • All new bot AI for Cooperative and offline practice mode.
  • All new Cooperative missions for each map (plus new maps).

Stability Fixes
  • Fixed client side crash caused by being deafened by explosions.
  • Fixed client side crash caused by player death.
  • Fixed client side “OnDataChanged” crash.
  • Fixed Linux coop server crash.
  • Fixed broken radial menu in OSX.
  • Increased the sound channel limit, which should reduce performance drops caused by the audio system.
  • Added Level of Detail to player models for improved performance especially on more open maps.

Gameplay Improvements
  • Added centralized system for HQ messages which also features queueing so radio messages don’t play over one another.
  • At the end of the round players are now told the winning condition that was met so that players better understand what caused the round to end.
  • Fixed weapon dropping so weapons and grenades no longer fall through the ground or disappear quickly after being dropped.
  • Strike is now a single life game mode with only 1 cache to locate and destroy.
  • Unless you are in a spawn zone, you now must be directly looking at a cache to open the inventory menu with the Use key.
  • Made all hold/toggle control choices, such as crouch and ironsight, into separate keybindings instead. The game will detect old configs and will setup the new bindings appropriately depending on their settings.
  • Added “mp_player_spotting” server-side option to disable spotting.
  • Added resupply delay to prevent people spamming explosives from their spawn/friendly caches.
  • You no longer get unbipodded when a player walks past you.
  • Fixed counter-attack being triggered with only 1 player left alive in Checkpoint.
  • The final objective in Checkpoint now has a counter-attack round with the bots starting from the previous objective.
  • Added 3 second delay to weapon being lowered in restricted area, time configurable through “mp_restricted_area_wpn_time”.
  • Hopefully addressed some of the hit detection issues by using specific outer bounds for player collision. Please provide us with feedback on this.
  • Added “sv_hud_deathmessages_spectator” which allows you to turn on death notices for spectators.
  • Added “cl_hud_deathnotice_show_demo” which allows you to force on death notices during demo playback, regardless of server setting at the time of recording.

Bug Fixes
  • Fixed pistol not being deploy when you become the VIP.
  • Fixed VIP viewmodel hands not being used when playing as the VIP.
  • Fixed scroll up behavior when you have no primary weapon.
  • Fixed problem with receiving pistol in training.
  • Fixed incorrect knife weapon class.
  • Fixed localization issues with joining the spectator team.
  • Fixed some materials that had script errors generating console warnings.
  • Fixed “Spectating” caption sometimes showing up when it shouldn’t.
  • Cache discovery sounds now play to entire team, not just squad of discoverer.
  • Fixed floating weapons around the map (still a known bug with floating attachments).

Accessibility and UI Improvements
  • Added French and Portuguese (Brazilian) localization.
  • Updated Simplified Chinese and Dutch localization.
  • Updated Game Controller configuration using settings from CSGO.
  • New dedicated HUD element for warning players about restricted areas.
  • Adjusted PO-4x reticule.
  • Style changes to game instructor.
  • Milliseconds shown on game timer when there is less than a minute remaining.

New Voice Responses
  • Friendly subordinate and friendly squad leader down.
  • Player wounded.
  • Molotov and Incendiary throw callouts.
  • Molotov and Incendiary burns.
  • Cooperative bots performing aggressive investigation for player.
  • Cooperative bots flashbang reaction.
  • Cooperative HQ game start, counterattack start, counterattack end.
  • Cooperative RPG callouts.
  • Destroy objective radial callouts.
  • HQ and player objective related dialogue for points Foxtrot through Juliet.
  • HQ dialogue for Infiltrate, Occupy, Flashpoint, Vendetta, and Strike for both game start and round start.

New Achievements
  • Recruited
  • Aced It!
  • Decisive Victory: Buhriz
  • Decisive Victory: Contact
  • Decisive Victory: District
  • Decisive Victory: Heights
  • Decisive Victory: Market
  • Decisive Victory: Ministry
  • Decisive Victory: Peak
  • Decisive Victory: Siege
  • Decisive Victory: Complete
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Stara 27.3.2014, 16:07   #16
2SaiNt4U
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Određen forumom Re: Insurgency 2

Kul kul, bas dosta novog materijala ima
Jes stigao ti uopste da igras?
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Stara 27.3.2014, 18:29   #17
Al3k5an9ar
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Određen forumom Re: Insurgency 2

Nisam jos probao novi patch, videcu veceras/sutra da isprobam falovku
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Stara 19.5.2014, 19:59   #18
doctor
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Određen forumom Re: Insurgency 2

Vidim da forumaši ovo slabije igraju... Pa ja se ubih od igranja, ljudi, sinoć sam samo stukao 6 i po sati da nisam osetio.
Doduše, oseća se zasićenje po pitanju relativno malog broja mapa i igri definitivno fali balistika metka i još malo realizma po pitanju nekih stvari.
Takođe, broj igrača često ume da bude kriminalno loš i za, na primer, "Tactical Operations" su sinoć apsolutno svi serveri bili prazni. Ali teamplaying dovodi do pobede i to je najbitniji faktor, samo treba proći jedno 2-3 servera dok nađete ekipicu koja voli da igra sa malo mozga.
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Stara 9.12.2014, 17:19   #19
doctor
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Određen forumom Re: Insurgency 2

Tri kopije, ističu za jedan sat ko ugrabi njegovo:
www.humblebundle.com/?gift=ktbBtNx5GufqbNdE
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Sledeći korisnik se zahvaljuje korisniku doctor na korisnoj poruci:
dulezmaj (9.12.2014)
Stara 26.9.2015, 3:14   #20
doctor
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Određen forumom Re: Insurgency 2

Igra li ko sa foruma i dalje Ins? Ima li klanova, ili nekoga ko igra u klanu kom treba član? Dosadilo mi da igram ovako casual, zagrejan sam za competitive.
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Insurgency HL2 mod AnaM Mrežne igre 7 22.1.2012 18:38


Sva vremena su po Griniču +2 h. Sada je 6:42.


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