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MMORPG igre Massively multiplayer online role-playing games - WoW, Guild Wars, Eve Online, Age of Conan, Lineage, kao i mnoge druge... |
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Alatke vezane za temu | Vrste prikaza |
10.5.2011, 21:24 | #2061 |
Član
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Re: Runes of Magic
Nisam igrao negde od januara a na forumu nisam našao nešto naročito o nekim promenama.
Koliko sam pročitao o ch 4 biće više novih zona ali uglavnom za levelovanje treće klase do 40 lv i 1 zona za 62-65 lv. |
15.5.2011, 15:04 | #2062 |
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Re: Runes of Magic
Sveze sa US foruma:
Scout & Mage Balancing [COLOR=red ! important] As previously mentioned, the scout and mage classes will be the first to receive a balance. We're happy that we can now finally share with you a sneak peek at which skills Runewaker is looking to tweak. Two things to remember when reading these. One, these adjustments are not set in stone and are subject to change upon the final release. And two, these are only some of the skills that they are looking to balance; more skills will be receiving changes than what is listed here. Enjoy! Scout: * Vampire Arrows The initial damage has been changed from a fixed amount to a percentage of ranged weapon DPS. Thus the damage will now increase along with the equipment of a player to make it a viable skill even at higher levels. o Before (Lvl 1-65): Inflicts 23.5 – 306.1 points of damage and additionally consumes 16 - 536 HP from the target every 2 seconds for 10 seconds. o After (Lvl 1-65): Inflicts 55% - 269.5% ranged weapon DPS and additionally consumes 16 - 536 HP from the target every 2 seconds for 10 seconds. * Archer’s Glory The duration of the skill has been significantly reduced to match it to other similar skills and buffs. The bonus to attack speed has been reduced. o Before: For 60 seconds increases Ranged Weapon Attack Speed by 20% and Ranged Weapon Damage by 8%, but lowers Movement Speed by 80%. o After: For 20 seconds increases Ranged Weapon Attack Speed by 10% and Ranged Weapon Damage by 8%, but lowers Movement Speed by 80%. * Snipe The casting time and the damage of the skill has been modified. It is now easier to use this skill in the attack sequence of the scout. o Before (Lvl 1-65): 4 seconds casting time. Deals 200% - 850% ranged weapon DPS plus 100 – 750 damage. o After (Lvl 1-65): 3 seconds casting time. Deals 250% - 1225% ranged weapon DPS plus 100 – 750 damage. Mage: * Elemental Catalysis The effect has been modified to make it more powerful and useful. o Before: For 20 seconds magical damage is enhanced by 20% and every 2 seconds 2% Mana is regained. o After: For 20 seconds magical damage is enhanced by 20% and casting time is reduced by 50% (level 65). * Elemental Weakness The skill no longer decreases the target’s resistances but now affects the magical defense. o Before (Lvl 1-65): Decrease all the target's resistances by 30 - 420 points for 30 seconds. o After: Decrease the target's magical defense by 10% for 30 seconds. Bug fixes are also being addressed. While it is obvious that some of those nasty buggers need more time to be tracked and hunted down, others are easier. At some point however they will be caught, just like the few examples here that I’ve taken the liberty to rip out of the “fixed with Patch 4.0.0” reporting sheets: * [Skill] Informer (Rogue) Description: Informer should not overwrite the effect of Energy Influx (Mage) anymore. * [Elite Skill] Valiant Shot (Warden/Scout) Description: When Centaur's Arrow is activated it was very hard to cast this skill. This skill should now have an automatic attack option. * [Elite Skill] Poison Trap (Rogue/Mage) Description: Poison Trap no longer overwrites the Poison debuff. * [Elite Skill] Wood Spirit's Grasp (Rogue/Warden) Description: The elite skill now raises the damage of Power of the Wood Spirit as intended. The damage wasn’t working properly before. * Gathering quests at Elven Island Description: Gathering quests couldn’t be completed on Elven Island unless the gathering skill was already 20 or higher. This blocked players from obtaining all titles. It has now been corrected. * Grace of Life / Touch of the Unicorn Description: It is no longer possible to stack Grace of Life and Touch of the Unicorn in certain circumstances. * [Kalin Shrine] Regin Description: The encounter should now work properly. Regin will now return to battle instead of spawning monsters endlessly. * Disappearing relationships Description: The problem that relationships were lost after logout or crashing should be fixed. That’s it for the time being. We’ll most certainly keep you in the loop! And if you haven’t read today’s news about Chapter IV yet, make sure you do. [/COLOR] Poslednja ispravka: branko78 (15.5.2011 u 15:24) |
15.5.2011, 17:50 | #2063 |
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Re: Runes of Magic
Citao sam na eu forumu. Smejao sam se ko da sam popusio 100 kila ciste trave. Dok ne promene mehaniku i dmg formule, dzaba im to smanjivanje/povecavanje procenata dmg-a nekog skilla. Sta god da urade - cash shop ftw!
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16.5.2011, 14:45 | #2064 |
Član
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Re: Runes of Magic
Treba biti realan, to je nemoguće balansirati mnogo je kombinacija klasa i većina će uvek biti neupotrebljiva, zato verovatno ostali MMORPG-ovi imaju jednu klasu.Jedino što mogu da urade da daju nekoj drugoj klasi njenih 5 minuta i da ona bude izvesno vreme OP.
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18.5.2011, 15:41 | #2065 |
Član
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Re: Runes of Magic
Neki presek stanja na nasem serveru:
Vidim da dosta ljudi rade KT 1-4, standardno 3-4 scout-a + tenk + healer, statovi su poceli da se prodaju za 1,5-2mil na AH verovatno ce jos pasti (ako imate ''prijatelja'' koji odande ima random sa kojom vadi statove mozete dobiti i za mil ako kupujete kolicinski). Ozbiljni igraci koje smo u decembru primili u Balkaniju su se jako opremili i dosli do saznanja koja smo im ranije pricali (pre svega mislim na Sesiro w/k i Bossnian m/p koji ce sad praviti altove specificno za ono sto su i hteli na pocetku). Sto se tice gilda imali smo dramu neke vrste pre par nedelja ko je pratio forum mogao je da vidim to necu ovde da komentarisem. Imamo i par novih ljudi ali cini mi se da nemaju potencijala da napreduju jer ako nemaju nameru da uloze 200 eura u diase da kupe opremu i takodje nemaju vremena da farmaju kalin pa opet kupe opremu dalje od DoD-a nece ni moci (gild dotle pomaze sa statovima na FS i opremom ds/zs za bolje moraju da se sami bore). Takodje na nasem serveru evidentan je nedostatak svezih diasa (nema igraca koji prodaju) tako da smo sa 15k po diasu u slobodnoj prodaji na na gift navodno najskuplji server. Moze se reci da su igraci koji su zadnjih meseci kupovali i prodavali diase vise nemaju potrebe da to rade a cak mozda i oni sad prodaju gold. |
18.5.2011, 15:57 | #2066 | |
Starosedelac
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Re: Runes of Magic
Samo oštro Bane, ne daj da te za**bavaju!
Sad sam bacio pogled na forum i moram da se složim sa jednom pametnom osobom: Citat:
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18.5.2011, 16:49 | #2067 |
Novi član
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Re: Runes of Magic
Pozz Balkaniji od Aheala aka Davoriusa
Nadam se da me se jos neko seca od stare garde roki alicie Branka Backbreakera i jos mnoogo drugih dobrih ljudi . Vidim da se ne date u borbi protiv Failstera . Jel novi patch doneo neka poboljsanja ili je sve samo sminka i pusta obecanja ko i pre ? Danas se probah ulogovati na forum al me doceka : You have been banned for the following reason: No reason was specified. Date the ban will be lifted: Never Sta li sam im skrivio ?!! |
18.5.2011, 19:04 | #2068 |
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Re: Runes of Magic
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18.5.2011, 19:38 | #2069 | |
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Re: Runes of Magic
Citat:
Moguce da kad je bila ona za*****cija sa passwordima da nisi aktivirao acc i novi password. Offtopic: Da se ne lazemo, Balkanija je bila fail jos od samog pocetka. Jednostavno, nismo znali sta hocemo, a hteli smo sve. E, pa moglo je, ali na svetoga mi Zivorada (m/p). |
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18.5.2011, 20:35 | #2070 |
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Re: Runes of Magic
Bacjka i Hrundija da nema, trebalo bi ih izmisliti..
I DCja, ekipe radi. |
18.5.2011, 22:57 | #2071 |
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Re: Runes of Magic
Intervju sa tvorcem Runes of Magic-a https://forum.runesofmagic.com/showt...93#post3210193
Ko ima zivaca neka cita nebuloze... |
18.5.2011, 23:36 | #2072 | |
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Re: Runes of Magic
Došao sam do
Citat:
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19.5.2011, 0:11 | #2073 |
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Re: Runes of Magic
U koliko diasa da (ne)cu popiti ban?
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20.5.2011, 10:36 | #2074 |
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Re: Runes of Magic
Opa!
Sto li sam bio ubedjen da imam ban na par meseci ili mozda godinu dana?! You have been banned for the following reason: Repeated defamatory statements (e.g. against Frogster or Runewaker) Date the ban will be lifted: Never Pu, ruk(n)e im se osusile! BTW, 16. juna Ch IV... http://www.runesofmagic.com/en/news,...june_16th.html Sve je jaci mazohisticki poriv da se vrnem. xD Poslednja ispravka: _Grotesque_ (20.5.2011 u 10:44) |
20.5.2011, 13:41 | #2075 |
Član
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Re: Runes of Magic
Ako mislis da krenes novog lika na novom accountu onda ok taman mesec dana dok levelujes lika do ch4 izlaska. Samo je pitanje sta mislis da igras sad, tenka, prista ili scouta? To su tri ''igrive'' klase
Videcemo kakav ce balans biti dalje u instancama ali u svakom slucaju da bi isao u sadrzaj ch4 sigurno ce biti potrebno imati RT/KT/RTdiamond kombinaciju gear-a i statova. Svi koji budu slabiji od toga morace da dorade farmanje/kupovinu gear-a odatle da bi isli u novi sadrzaj. Nezna se jos sta ce se moci uzeti za mementose, mozda bude upotrebljivog gear-a. Crafting koji su najavili trebalo bi da mogu da se prave oruzja 65lvl koja su pribliznog kvaliteta kao RTdiamond oruzja. |
20.5.2011, 14:05 | #2076 |
Deo inventara foruma
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Re: Runes of Magic
Kakvo je stanje sada sa mage-ovima...?
Fercera li neka M/P kombinacija? |
20.5.2011, 14:26 | #2077 | |
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Re: Runes of Magic
Citat:
Jee, samo me sa foruma banovali! Vec me ubacise natrag u Balkaniju, na vrat na nos. Vidjamo se! |
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20.5.2011, 14:46 | #2078 |
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Re: Runes of Magic
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20.5.2011, 14:50 | #2079 |
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Re: Runes of Magic
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20.5.2011, 17:27 | #2080 |
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Re: Runes of Magic
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