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Konzole Konzole i softver za njih...

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Stara 2.9.2018, 20:16   #201
Ocelot
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Određen forumom Re: Red Dead Redemption 2

Ne znam za Withchera, ali se sećam da je ovde umelo da se oduži dok dođeš do cilja. Inače, kažem za misije gde ne možeš da koristiš fast travel ili da skreneš na neku drugu aktivnost. U free roam nije bilo problema.
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Stara 2.9.2018, 22:14   #202
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U vecini misija u RDR si imao nekoga uz sebe, i obicno je Marston sa njima razgovarao o svojoj proslosti. Tako da nije bilo toliko monotono. Takodje u nekim misijama ako nisi odabrao da preskocis putovanje mogao si ucestvovati u mini izazovima, tipa ako ubijes vise prica od suparnika dobijes 20$ I slicno.

Jako je tesko u open-world igrama naci pravi balans sto se tice razmaka I sadrzaja izmedju tacke A I B u misijama.
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Stara 2.9.2018, 22:54   #203
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Slazem se da je bilo situacija gde te bas setaju, ali kao sto rekose ovde bilo je ljudi pored, dijalozi zanimljivi pa ne mari toliko. Meni to bas prija. Ja znam da moze to da smori, ali igra ipak nije samo akcija i makljanje. Dobar deo je i taj prazan hod, atmosfera i ostalo. RDR je ipak dosta drugaciji od GTA po tom pitanju. Iako dele dosta slicnosti, isti je to sablon, RDR je ipak nesto drugacija igra i fokus je na nekim drugim stvarima. Ne treba ocekivati GTA od RDR, po meni.
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Stara 4.9.2018, 10:36   #204
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meni je jahanje prerijom omiljeni deo igre bio, jedino me nerviralo što ima previše životinja i trče pravo na tebe da ih primetiš ili jahača na putu, bojim se da i u rdr2 tu neće imati meru upravo zbog sirovina kojima je dosadno ako nema akcije. volim da se osamim u prirodi i u stvarnosti
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Stara 4.9.2018, 12:43   #205
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Citat:
poeta kaže: Pregled poruke
meni je jahanje prerijom omiljeni deo igre bio, jedino me nerviralo što ima previše životinja i trče pravo na tebe da ih primetiš ili jahača na putu, bojim se da i u rdr2 tu neće imati meru upravo zbog sirovina kojima je dosadno ako nema akcije. volim da se osamim u prirodi i u stvarnosti
Ne verujem da ce tako biti, priroda i svet su u prvom planu u svakom trejleru i demou do sada, ne bi potencirali tako nesto da je drugacije u igri. Videcemo.
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Stara 4.9.2018, 14:10   #206
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RDR je postavio visoke standarde što se tiče priče i naracije, dijalozi su kao i u svakoj Rokstar igri autentični i vrhunski, NPC-ijevi poprilično brbljivi, a na dosadnu atmosferu se žalio i Eurogamer pri izlasku prvog dela, čak je dao osrednju ocenu za naslov koji je zaslužio čistu desetku.
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Stara 6.9.2018, 21:05   #207
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Nesto se opasno sprema (ili samo navlace). Na svakih pola sata izbacuju po jednu sliku i citat clanova Van Der Lin bande. Ima tu poznatih faca, ali i dosta novih. Moguce da ce na kraju pasti trejler, videcemo.


https://twitter.com/rockstargames
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Stara 6.9.2018, 22:31   #208
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Rokstar je uvek imao specifičan marketing, šta god da plasiraju neviđeno podižu hajp, a PC gejmeri imaju razloga da im se znoje dlanovi
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Stara 6.9.2018, 22:45   #209
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Igracima konzola se znoje dlanovi, igra nije ni najavljena za pc, a ako se i pojavi to nece biti verovatno za godinu plus dana (ako se prati vec ustaljeni R* potezi)
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Stara 7.9.2018, 10:35   #210
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Citat:
rendzer25 kaže: Pregled poruke
Rokstar je uvek imao specifičan marketing, šta god da plasiraju neviđeno podižu hajp, a PC gejmeri imaju razloga da im se znoje dlanovi
Vecina PC gejmera zna da najave (ukoliko je uopste i bude) sada sigurno nece biti. Nisu ludi da najavljuju bilo sta sada kada su pre-orderi na vrhuncu.


Ali isto tako mislim da nece bas godinu dana i plus kao sa GTA V. GTA V je imao specifican izlazak, cekale su se nove konzole itd. Mislim da ce ovde biti kasnjenja od nekoliko meseci, kao sa GTA IV.
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Stara 7.9.2018, 11:34   #211
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preorder uk store 60 funti
preorder usa store 60 dolara

lol
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Stara 7.9.2018, 11:44   #212
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Citat:
pentraksil kaže: Pregled poruke
Nesto se opasno sprema (ili samo navlace). Na svakih pola sata izbacuju po jednu sliku i citat clanova Van Der Lin bande. Ima tu poznatih faca, ali i dosta novih. Moguce da ce na kraju pasti trejler, videcemo.


https://twitter.com/rockstargames
samo su predstavili bandu
prilično je velika
likovi deluju zanimljivo i harizmatično
ne sviđa mi se što indijanac ima bradu staru tri dana
mogli su i da ubace neku klinku od 16 godina recimo, ove žene su sve 25+
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Stara 7.9.2018, 13:27   #213
pentraksil
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Citat:
poeta kaže: Pregled poruke
samo su predstavili bandu
prilično je velika
likovi deluju zanimljivo i harizmatično
Za sada je samo predstavljena banda ali su bandu predstavljali na svakih pola sata pa izgleda kao neko odbrojavanje. Izgleda da ce danas ili sutra izaci trejler.



Citat:
poeta kaže: Pregled poruke
ne sviđa mi se što indijanac ima bradu staru tri dana
mogli su i da ubace neku klinku od 16 godina recimo, ove žene su sve 25+
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Stara 7.9.2018, 14:05   #214
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Izgleda da neko misli da je ovo igra made in Japan ili anime...
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Stara 7.9.2018, 14:21   #215
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Ili mozda covek voli bas mladu piletinu
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Stara 7.9.2018, 14:52   #216
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Verovatno je i on mladji, pa mu ove od 25+ izgledaju k'o babe
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Stara 7.9.2018, 16:01   #217
Exia
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Svez intervju ili bar deo istog...verovatno sledi i novi trejler u skorije vreme

Citat:
Josh Bass, art director at Rockstar San Diego, and Aaron Garbut, director of art at Rockstar North, caught up with The Hollywood Reporter to offer exclusive information about the hotly-anticipated game and the gang of outlaws at the core of its story.
"Dutch’s presence loomed over the original Red Dead Redemption, and his influence on events was a big inspiration for the setting and direction of Red Dead Redemption 2," Bass tells THR. "We all wanted to know more about him and the gang —what was it like riding in that gang? What led them to the events of the original game? What happened to them along the way?"
Fans of the original will remember Dutch van der Linde, the leader of his eponymous gang, as the primary antagonist in a story that centered on the last days of the dying Wild West frontier. Other familiar faces crop up in the sequel as well, including playable protagonist John Marston, seen in Red Dead 2 as a much younger member of the gang he will one day hunt down.
"In Red Dead Redemption 2 you get to see that gang, including Marston, at the peak of their notoriety and at the very moment things begin to fall apart," says Bass. "This story focuses on Arthur Morgan, Dutch’s most trusted enforcer. Adopted into the gang by the Dutch when he was a young boy, Arthur considers the gang to be his family — Dutch has given his life some much‐needed purpose, and the gang has served as the one positive and constant in Arthur’s life."

Citat:
"We’ve aimed to capture a wide slice of American life in 1899, a rapidly industrializing nation that would soon have its sights on the world’s stage — and would do whatever possible to 'modernize,' " Garbut says of the sequel's setting. "It’s a brutal landscape with a sordid history, but also one that’s full of opportunity. One of the most satisfying aspects of creating a world of such scope and scale is the ability to experience a whole range of stories and characters in your journey across that world. The gang’s journey and the game’s epic scope makes room to touch on all aspects of turn of the century America in a meaningful, substantial way."
Rockstar, which is known for creating enormous immersive worlds, was focused on making Red Dead 2's open world a reflection of the time period, as well as a deeper, thriving environment for players to interact with.
"We are trying to make a world that’s both expansive and deep at the same time," Garbut says. "We’ve always tried to create worlds that feel like places as much as games, and we’ve been able to use the latest technology to push that idea forward in ways we never have before."
That includes not just the physical surroundings, but also the people that inhabit it. "The contrast between rich and poor, between weak and strong and between civilization and the wilderness really spoke to us," says Garbut.
"We’re trying to create a world where everything is more cohesive, so that both the player’s actions and the way the world reacts to your actions feel consistent no matter what you do or where you do it," he continues. "It’s persistent and alive, but also more deliberate and intimate in ways which makes sense for a world where you were still mostly getting around by horse or on foot. You can exchange stories with a barman in a saloon, talk yourself out of trouble with a local lawman, hijack a train or simply rummage through the drawers of an old homestead hoping to find cash or just some food to help the gang survive ‐ and seamlessly transition between these things in ways that are both fun and are in keeping with Arthur as a character."

Citat:
GTA V set a high benchmark for Rockstar to clear (the game is currently the highest-grossing media title in history), but Bass and Garbut are confident that Red Dead 2's world surpasses anything the game studio has done before.
"Grand Theft Auto V set a pretty high benchmark for us as a company, but even the PlayStation 4 and Xbox One versions of that game were based on technical concepts from the PS3 era," Bass says. "Red Dead Redemption 2 is our first game for the latest generation of hardware, and was an opportunity for our teams to upgrade every single aspect of our approach to game design at once, from graphics and lighting to AI, to weather, sound and score, facial and body animation and more. We have used that power to create a world that goes far beyond anything we have ever done in terms of depth, interactivity and persistence."
"It’s the sense of life the game has that most sets it apart," Garbut adds. "When you first enter a town and you see the townspeople going about their business, building houses, selling papers, hanging out, you can instantly tell that we’ve never experienced this detail in an open world game before. Where you see a a shack on a hill and you know there is something interesting for you there, maybe you will break in and stumble onto a mystery, or meet the owner and end up getting tangled in something. I think that’s when you can tell that its new territory, when you are not even sure if what you’ve done was a mission or not. When all the systemic parts of the world come together with our scripted content in the right ways, it’s kind of incredible."
That level of immersion, Garbut says, is their biggest goal. "Making the player forget they are playing a game, and instead leaving them with a memory of a place," he says. "That’s how I leave this project personally, now we are finishing up, I’ve spent years living in this world every day and I’m going to miss it. But I leave it with memories of a place I’ve lived in. That’s pretty amazing."
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Stara 20.9.2018, 7:41   #218
rendzer25
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https://www.pcgamer.com/red-dead-red...ke-gta-online/
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Stara 20.9.2018, 16:19   #219
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Red Dead Redemption 2 - Easy Allies Hands-On Preview


Red Dead Redemption 2: Hands-On Reaction


We Played Red Dead Redemption 2


Citat:
Miscellaneous
- Entirely playable in 1st person mode.
- Customisable HUD.
- Each character will have different sets of clothes to coincide with weather conditions.
- Like the first game you have a range of choices, and your decision affects your honor meter.
- When hunting, you can sell the carcass or take it to the butchers for meat. If you leave it too long, it'll rot.
- Your camp will not wait for you. Members of your gang who reside at camp will come and go, and finding out where exactly they've gone from others will be the basis of a number of quests and side quests.
- If you hold the trackpad to turn on the cinematic camera you can set a waypoint and hold X and your horse will automatically make its way to the destination.
- As you skin an animal, you can see where the exit wounds are.
- You can pet dogs. Those dogs won’t bark at you again if you see them.
- You can buy newspapers which will cover events that occur throughout the story.

Weapons and Gunplay
- You can physically see all your weapons on Arthur's character model. You can hold only hold two sidearms and two long weapons (along with a knife, lasso, and throwables).
- Gun customisation, such as engravings.
- Dead Eye now has 5 levels, Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points, etc.
- It's possible to shoot weapons out of enemy hands.
- Weapons get dirty and clogged up over time, or if you get them wet, so you’ll need to clean them to get the best performance.
- If you double-tap L1 Arthur puts his gun away with a flourish.

Arthur
- Beard grows over time, but you can shave.
- Clothing customisations go as far as allowing layering and minor adjustments, like the option to roll up your sleeves.
- You get hungry over time, but you can get fat if you eat too much, effecting stamina.
- Stats like stamina can be raised by doing physical activities (such as in GTA V or Bethesda RPG's).
- Snow on Arthur’s clothing will eventually melt. Mud will harden and wipe away. Blood will dry.
- You can swim (just about).
- Putting on a bandana during a crime and then taking it off afterwards makes the Wanted meter drop faster.
- You can pay your own bounty, but townspeople will still remember any trouble you caused and comment on it when you return.
- Arthur can look at his reflection in the mirror and will comment on what he sees.

Horse
- The whistle command button can be held down and Arthur will whistle until he runs out of breath.
- Visit Stables to customise your horse, switching out its saddle, blanket, stirrups, reins and saddle horn.
- You can name your horse.
- You can clean your horse.
- Horses poop dynamically.
- If your horse dies, it’s gone forever.
- You can tell your horse to flee when it’s in a precarious situation to try to spare its life.
- Horse testicles shrink depending on the in-game weather.

Poslednja ispravka: dex3108 (20.9.2018 u 18:39)
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Stara 20.9.2018, 16:53   #220
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^^Samo sto sam hteo da postavim Easy Allies utiske

OK su i ovi IGN i GS ali je Easy Allies mnogo opsirniji u opisivanju svega sto je vidjeno sve do malih sitnica. GS i IGN nekako sablonski, kao i uvek.
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