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Mrežne igre Multi-player igre

Pregled rezultata glasanja: Korisni linkovi za World of Tanks
Link ka temi sa kodovima: http://www.sk.rs/forum/showthread.php?t=77073 0 0%
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Alatke vezane za temu Vrste prikaza
Stara 11.10.2012, 11:28   #9681
Trauma
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Citat:
korto malteze kaže: Pregled poruke
E aj,da resimo dilemu,sta te je kostalo 1145 dinara,jel 9,95 evra ili 9,95 evra zajedno sa trajanjem poziva te je kostalo 1145 dinara,ako te je samo 9,95 evra kostalo 1145 dinara koliko te je kostao poziv,i da veza puca samo jednom jer je telekom ogranicio poziv na 10 minuta,koliko se secam iz mobilne mreze je poziv skuplji,kada sam ja imao problem s tim i kada sam zvao 064 korisnicki servis da pitam sto mi je vise naplaceno nego prethodno,odgovor je bio da broj koji pozivam je u Velikoj Britaniji a da je cena poziva prema toj zemlji u medjuvremenu poskupela,to je bilokrajem leta prosle godine,a ti sad napisi koliko te je kostao poziv i vreme cekanja do javljanja operatera i to puta dva.
Poziv ga nije kostao nista jer servis tako radi naplacuje minutima cifru koja je narucena i to lepo pise tamo.Znaci nema nikakve teorije zavere tu.Jedino sto moze da ti naplati uspostavu poziva koje je nesto ispod 10din koliko ja znam.Mada mislim da ne naplacuju ni to.Opet kazem to je za postpaid a kako radi sa prepaidom i kolko deru nemam pojma.
Trauma je offline   Odgovor sa citatom ove poruke
Stara 11.10.2012, 11:31   #9682
DeCoy
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BTW nemojte koristiti jednu karticu da kupujete gold na više naloga (može kao gift), jer će vam PlaySpan banovati karticu na neko vreme.
DeCoy je offline   Odgovor sa citatom ove poruke
Stara 11.10.2012, 11:44   #9683
maxrema
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2500golda - 1145 din ukupno
maxrema je offline   Odgovor sa citatom ove poruke
Stara 11.10.2012, 19:07   #9684
atlantis
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Kako su sj***** igru sa 8.0, i na osrednjim konfiguracijama FPS pada ispod 30, a koliko varira da ne govorim. I to sve na Standard endzinu, ne znam zasto malo ne porade na optimizaciji umesto sto budze grafiku koja i nije nista spektakularno, a i sto neko rece nije za sutere primarna.
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Stara 11.10.2012, 22:05   #9685
noisy
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Rade ono što znaju.
noisy je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 0:08   #9686
Qoozma
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Nov WoT Calculator, još samo da ubace sličice za USSR.
E ovako da urade i u igri.
Qoozma je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 10:06   #9687
PlazmaKeksWoT
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8.1 uskoro stiže, najava na SEA serveru:

Obratite pažnju na opciju kupovine zlatne municije za srebro ?!?

Content:
- Added base British Tech Tree: medium tanks branch with FV4202 as Tier 10 and heavy tanks with FV215 as Tier 10 tank. IMPORTANT! Please, take in count, that economical, research, and characteristics balance of British vehicles is not yet ready and will be changed
- Following Premium vehicles were added to in-game store: Tier 7 Soviet TD SU-122-44, Tier 7 German MT Panther M-10, Tier 6 German MT PzIV Schmalturm
- Following maps were reworked and optimized for new render graphics: Province, El-Halluf, Dragon Ridge, Abbey
- ‘Dragon Ridge’ map re-introduced to random battles
- ‘Prohorovka’ Assault map removed
- ‘Insufficient credits’ status added to the module hint

Game Mechanics:
- Added possibility to purchase premium rounds using credits in addition to the current gold variant (prices are based on 1 gold = 400 credits exchange rates)
- Added possibility for a platoon creator to exclude game modes for the platoon – this means that platoon will enter only game modes, which are selected in platoon creator options
- Added Object 263 to the description of the ‘Sinai Lion’
- For majority of tanks systemized and readjusted speed of tank burning (minor corrections)
- Chat messages returned to replays
- Upon entering XP exchange window on elite vehicle, which has not all modules researched (due to addition/change of vehicles within update), exchange XP unchecked for it, but vehicle will still be in the list.
Technical Optimization:
- Some objects on several maps were optimized for new render
- Optimized drawing speed of some small objects
- Fixed the productivity slump for several hardware configurations

Fixes:
- Fixed rare issue, which caused player be balanced into game modes he previously excluded
- Fixed a wrong possibility rate to be balanced in a game mode, if one of game modes is excluded (for example, this caused player be balanced to often to ‘Encouter’ game, if ‘Assault’ if excluded)
- Fixed the bug, which caused throwing tank out after it drove inside a bunker
- Fixed the errors in placing of objects and lighting on maps Ruinberg, Widepark, El-Halluf and Himmelsdorf
- Removed tank ‘shadow’ from the hangar for cases, when the vehicle is still in battle
- Removed gap between tank and surface in standard hangar
- Fixed mistakes in models of following vehicles: Pz IV Schmalturm, SU-122-54, Super Pershing, VK 3002 DB, VK 3001H
- Fixed mistakes in display of camouflage patters on SU-100-M1
- Fixed incorrect display of emblems and inscriptions on following vehicles: AMX 13F3AM, D2, SU-122-54, Tetrarch, VK3601H
- Fixed the display of SPG schematics in status window during the battle (previously tanks were displayed instead of SPG
- Fixed the display of SU-122-54 turret armoring
- Fixed the slop angle of lower armoring plate of IS-7 (changed to historical)
- Fixed the slop angle of lower armoring plate of IS-3 (changed to historical). Fixed armoring of tank’s bottom
- Fixed water display artifacts with enabled antialiasing
- Fixed the incorrect re-initialization of dynamic shadows after switching over to the game using Alt+Tab
- Fixed the display of suspension tracks while in air
- Fixed the display of grass in Sniper Mode with this option disabled
- Fixed rare incorrect interaction between water and fog
- Fixed many small interface errors of after battle statistics window
- Fixed error of replaying the base capture sound during replay pause
- Fixed the rare error with stop of replay reproduction after rewinding
- Fixed the incorrect work of minimap in Clan Wars battles (with Fog of War enabled)
- Fixed the impossibility to reconnect to Clan Wars battle, if replays are enabled
- Fixed the memory leak upon radial menu opening
- Fixed the update of tank icons in nation tree in research menu
- Fixed the incorrect status for researched modules on vehicles that has not been yet researched
- Fixed the intersection of ammo rack blow-up icon with damage numbers
- Fixed the incorrect sound for hitting the stone surface
- Fixed the call of battle menu only after second pressing of ‘Esc’ button
- Fixed rare bug with unavailability of mouse cursor in battle menu window
- Fixed some small errors in ‘Exterior’ menu window
- Fixed some grammar errors in German inscriptions
- Fixed the receive of a daily suspension, if account was online for more than 25 hours
- Removed possibility to retrain crew to ‘Observer’ tank
- Fixed incorrect display of penetration mark after ricochet
- Fixed the impossibility to make a screenshot with active battle chat
- Fixed the display of 3 types of shells in Hangar for tanks, which have only 2 types of ammunition
PlazmaKeksWoT je offline   Odgovor sa citatom ove poruke
Sledeći korisnik se zahvaljuje korisniku PlazmaKeksWoT na korisnoj poruci:
Medvedenko (14.10.2012)
Stara 12.10.2012, 10:11   #9688
Medvedenko
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Određen forumom Re: World of Tanks

GRRRR
Kakvo poniženje!

T 50 2, najmanja patka u igri!
Uletim u Big boys game X, i IX
Lepo prošetam između redova, i navatam T92 arty, pomislim mljac
Sve po ps-u, prebacim na HE, udjem mu u guz, ne dam mu da se okrene.
I onda je krenulo, 1,2,3,4,5,6+(preko 10) pogodaka, skinem mu 100hp max.
Ding, ding, could not penetrate his armor, ding, -10hp, ding....itd
Poražavajuća nemoć (dzaba mi Sniper i Sharpshooter medalje)
Naravno da je posle 1 min došao neki E 50, uonšot
Ovo je kap koja je prelila čašu, odo na BatChat
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vlado_ns (12.10.2012)
Stara 12.10.2012, 11:27   #9689
_Maximus_
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Citat:
pRoskiLLz kaže: Pregled poruke
istu onu karticu koju nisu hteli da prihvate su prihvatili pre neki dan bez problema...
ne znam sta je bio problem...
Zadnje 2 nedelje sam dobijao obavestenja credit card declined. Kada sam procitao tvoj post, raekoh ajde jos jednom da probam. Kad ono prodje iz prve. Luda kuca.
_Maximus_ je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 11:49   #9690
DeCoy
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A bre pa što HE nisu ni za k. Pre neki dan u t8 heavy tenku (mislim da je Lowe bio) slučajno prebacim na HE (popravljao sam nešto i slučajno pritisnuo 3 nisam ni primetio), opalim na GW Panther (koji inače one-shotujem sa AP) i skinem mu 74 HP-a! C`mon

A ništa sa zamrljanim tekstom na starijim Radeon karticama, svaka čast
DeCoy je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 13:47   #9691
BigBadVuk
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Citat:
PlazmaKeksWoT kaže: Pregled poruke
8.1 uskoro stiže, najava na SEA serveru:

Obratite pažnju na opciju kupovine zlatne municije za srebro ?!?

Content:
- Added base British Tech Tree: medium tanks branch with FV4202 as Tier 10 and heavy tanks with FV215 as Tier 10 tank. IMPORTANT! Please, take in count, that economical, research, and characteristics balance of British vehicles is not yet ready and will be changed
- Following Premium vehicles were added to in-game store: Tier 7 Soviet TD SU-122-44, Tier 7 German MT Panther M-10, Tier 6 German MT PzIV Schmalturm
- Following maps were reworked and optimized for new render graphics: Province, El-Halluf, Dragon Ridge, Abbey
- ‘Dragon Ridge’ map re-introduced to random battles
- ‘Prohorovka’ Assault map removed
- ‘Insufficient credits’ status added to the module hint

Game Mechanics:
- Added possibility to purchase premium rounds using credits in addition to the current gold variant (prices are based on 1 gold = 400 credits exchange rates)
- Added possibility for a platoon creator to exclude game modes for the platoon – this means that platoon will enter only game modes, which are selected in platoon creator options
- Added Object 263 to the description of the ‘Sinai Lion’
- For majority of tanks systemized and readjusted speed of tank burning (minor corrections)
- Chat messages returned to replays
- Upon entering XP exchange window on elite vehicle, which has not all modules researched (due to addition/change of vehicles within update), exchange XP unchecked for it, but vehicle will still be in the list.
Technical Optimization:
- Some objects on several maps were optimized for new render
- Optimized drawing speed of some small objects
- Fixed the productivity slump for several hardware configurations

Fixes:
- Fixed rare issue, which caused player be balanced into game modes he previously excluded
- Fixed a wrong possibility rate to be balanced in a game mode, if one of game modes is excluded (for example, this caused player be balanced to often to ‘Encouter’ game, if ‘Assault’ if excluded)
- Fixed the bug, which caused throwing tank out after it drove inside a bunker
- Fixed the errors in placing of objects and lighting on maps Ruinberg, Widepark, El-Halluf and Himmelsdorf
- Removed tank ‘shadow’ from the hangar for cases, when the vehicle is still in battle
- Removed gap between tank and surface in standard hangar
- Fixed mistakes in models of following vehicles: Pz IV Schmalturm, SU-122-54, Super Pershing, VK 3002 DB, VK 3001H
- Fixed mistakes in display of camouflage patters on SU-100-M1
- Fixed incorrect display of emblems and inscriptions on following vehicles: AMX 13F3AM, D2, SU-122-54, Tetrarch, VK3601H
- Fixed the display of SPG schematics in status window during the battle (previously tanks were displayed instead of SPG
- Fixed the display of SU-122-54 turret armoring
- Fixed the slop angle of lower armoring plate of IS-7 (changed to historical)
- Fixed the slop angle of lower armoring plate of IS-3 (changed to historical). Fixed armoring of tank’s bottom
- Fixed water display artifacts with enabled antialiasing
- Fixed the incorrect re-initialization of dynamic shadows after switching over to the game using Alt+Tab
- Fixed the display of suspension tracks while in air
- Fixed the display of grass in Sniper Mode with this option disabled
- Fixed rare incorrect interaction between water and fog
- Fixed many small interface errors of after battle statistics window
- Fixed error of replaying the base capture sound during replay pause
- Fixed the rare error with stop of replay reproduction after rewinding
- Fixed the incorrect work of minimap in Clan Wars battles (with Fog of War enabled)
- Fixed the impossibility to reconnect to Clan Wars battle, if replays are enabled
- Fixed the memory leak upon radial menu opening
- Fixed the update of tank icons in nation tree in research menu
- Fixed the incorrect status for researched modules on vehicles that has not been yet researched
- Fixed the intersection of ammo rack blow-up icon with damage numbers
- Fixed the incorrect sound for hitting the stone surface
- Fixed the call of battle menu only after second pressing of ‘Esc’ button
- Fixed rare bug with unavailability of mouse cursor in battle menu window
- Fixed some small errors in ‘Exterior’ menu window
- Fixed some grammar errors in German inscriptions
- Fixed the receive of a daily suspension, if account was online for more than 25 hours
- Removed possibility to retrain crew to ‘Observer’ tank
- Fixed incorrect display of penetration mark after ricochet
- Fixed the impossibility to make a screenshot with active battle chat
- Fixed the display of 3 types of shells in Hangar for tanks, which have only 2 types of ammunition
Pre druge polovine novembra - nemoj ocekivati ovaj patch. Nema sanse da bude ranije. E sad da li je mesec dana "uskoro"... Pa , mozda i jeste
BigBadVuk je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 13:55   #9692
Nikola16789
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Citat:
- ‘Prohorovka’ Assault map removed
Nikola16789 je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 13:59   #9693
DeCoy
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Generalno je Assault/Defend mod neizbalansiran do bola, sreća pa sad može da se izbaci.
DeCoy je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 14:16   #9694
toxic
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Citat:
DeCoy kaže: Pregled poruke
Generalno je Assault/Defend mod neizbalansiran do bola, sreća pa sad može da se izbaci.
Ma da mogu da izbacim dosadne, spore, stekarske fking standardne partije. Napad mod bar prodje brzo, a i vec su provaljene taktike za napad na Proharovci. Meni je licno napad mod na Siegfried Line mapi najbolja igra.
toxic je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 15:06   #9695
gently
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Dakle mocice srebrnjacima da se kupuje gold ammo...Divota...Ovo ce tako da unisti igru nemate pojma koliko.

Ima da moj KV3 bude izbusen od nekog lika sa PZ III sa tim gold ammom.

A kako ce skupljati dovoljno srebrnjaka za municiju?Kupice premium tennk ili premium nalog i gotovo...
gently je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 15:22   #9696
PlazmaKeksWoT
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Citat:
gently kaže: Pregled poruke
Dakle mocice srebrnjacima da se kupuje gold ammo...Divota...Ovo ce tako da unisti igru nemate pojma koliko.

Ima da moj KV3 bude izbusen od nekog lika sa PZ III sa tim gold ammom.

A kako ce skupljati dovoljno srebrnjaka za municiju?Kupice premium tennk ili premium nalog i gotovo...
Ista pomisao nakon čitanja...
Samo se nadam da će ta "razmena" biti ostavljena isključivo za SEA server kao i zlatni Type59.
Inače WoT ima da se pretvori u TankiOnline ili neki slični Pokemon shooter.
Sledeće je verovatno multiplatform revizija. Zamislite borbu sa nekim pajserom koji igra WoT na tabletu.
http://www.youtube.com/watch?v=DBgZ7tKtFnI
PlazmaKeksWoT je offline   Odgovor sa citatom ove poruke
Stara 12.10.2012, 15:30   #9697
_Maximus_
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Ovo ce dovesti u pitanje performanse apsolutno svakog tenka i njegovu ulogu u borbi. Moci ce svaka susa da vas probusi ako ima para.
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Stara 12.10.2012, 15:39   #9698
toxic
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S druge strane, KV-1S i KV-3 sa njihovim 122mm topovima i zlatnom municijom ima da se izivljavaju na T8 i T9 tenkovima. (:
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Stara 12.10.2012, 16:15   #9699
PlazmaKeksWoT
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Burkatovski (SerB) je pre jedno 3 meseca u jednom intervju kategorično negirao da će ova opcija ikada postati dostupna baš zbog propasti balansa (tj zarade WG). E sad, SEA serverima upravlja totalno drugačiji tim nego EU, RU i US. Iskreno se nadam da će ovo biti neki njihov fazon. Stvarno ne vidim finansijsku isplativost svega ovoga za WG. Ako se to desi onda životni vek igre ima da potraje do sledećeg leta.
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Stara 12.10.2012, 16:17   #9700
Nikola16789
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sta je SEA server?

Citat:
Ovo ce dovesti u pitanje performanse apsolutno svakog tenka i njegovu ulogu u borbi. Moci ce svaka susa da vas probusi ako ima para.
Bas obrnuto, do sad je mogao da te busi kako je ko hteo ako ima para, ako uvedu gold ammo za srebrenjake, sva municija ce biti dostupna svima sto bi trebalo da bude ravnopravnije.
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