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Upravljačke simulacije Menadžeri, tycooni, "mali bogovi" i slično... |
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Alatke vezane za temu | Vrste prikaza |
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#1 |
Veteran
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Nova igra, za sada izgleda kao da ce biti novi Sim City 5.
Nece biti nikakve veze sa City Life-om, osim unapredjenog grafickog engine-a. Sve ce biti 3D i naravno slobodna kamera bez glupih ''zona zuma''. ![]() Kao i kod SC4 bice regiona, ali ce ti regioni biti mnogo veci od onih u SC4, a pri selekciji regiona pogled ce biti ovakav: ![]() Ovo ostrvo je 4X4km sto znaci da ce biti mnooogo prostora za gradnju u odnosu na male regione iz SC4. ![]() I najzad fina slicica turistickog odredista na snijegu. ![]() Koga zanima ima jos nekoliko slicica ovdje: http://img162.imageshack.us/img162/3411/cu4sjg4.jpg http://img162.imageshack.us/img162/3103/cu5swm8.jpg http://img162.imageshack.us/img162/8011/cu3spv9.jpg Igra je u razvoju vec oko 15 mjeseci, ali su i dalje u veoma ranoj fazi razvoja, tako da do alpha verzije ce trebati min jos godinu dana. Jos nema mnogo informacija, ali se zna [sa razlicitih foruma] da ce transportni sistem biti nevjerovatno detaljno odradjen, mnogo bolje nego u SC4. Zanimljivo je i to da su zaposlili posebnog covjeka koji ce skupljati predloge igraca i prenositi ih razvojnom timu. Ko je zainteresovan moze to uraditi i pogledati zanimljive filmice grafickog engine-a na sajtu http://www.cuplanet.com/index.php Poslednja ispravka: DeCoy (13.10.2007 u 14:54) Razlog: thumbnail |
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Sledeći korisnik se zahvaljuje korisniku SFRJ-Forever [CG] na korisnoj poruci: | ||
Isko (3.1.2008) |
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#2 |
Deo inventara foruma
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Ovo izgleda fenomenalno, jedino sto mi je zapalo za oko sto toliko dugo rade igru. Znaci treba im 2 godine za alfu, pitanje je koliko ce biti upotrebljiv sadasnji engine; tj. dal ce se smatrati zastarelim kad igra konacno izadje.
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#3 | |
Član
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Za igru ove vrste nema potrebe da grafika bude mnogo dobra, a ako bude bila jako zahtevna kako ces ona praviti vece gradove. |
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#4 |
Veteran
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@Patton
To koliko ce im jos trebati da izbace alfu je spekulacija, nista nije potrvdjeno, zvanicna objava igre i release date se ocekuju uskoro. @Dark messiah Masa ljudi koji rade u MC su igrali SC4, a kao sto rekoh, prihvataju sve preporuke i ideje, pa se ne moze reci da su izgubljeni slucajevi. Grafika treba da izgleda realno, City life je solidno izgledao, ocekuje se da CU bude barem 3X bolji. |
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#5 | |
Član
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To da prihvataju preporuke i ideje igraca je pametno, jedni od retkih koji su konacno odlucili da slusaju igrace, njihovim igrama fale neke fresh ideje nadam se da sad nece, jedino im ostaje sprovesti plan kako treba. Mozda cu i ja da "svratim" na onaj njihov sajt da ostavim neku ideju ili preporuku ![]() Poslednja ispravka: dark mesiah (13.10.2007 u 22:49) |
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#6 |
Član
Član od: 19.1.2007.
Poruke: 247
Zahvalnice: 28
Zahvaljeno 11 puta na 8 poruka
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Ova igra ima neverovatan potencijal, nadam se da cje biti iskorishcjen maksimalno...
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#7 |
Član
Član od: 28.2.2007.
Poruke: 94
Zahvalnice: 26
Zahvaljeno 3 puta na 3 poruka
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valjda ce uspeti da zameni sim city 5
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#8 |
Član
Član od: 19.1.2007.
Poruke: 247
Zahvalnice: 28
Zahvaljeno 11 puta na 8 poruka
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Sigurno cje biti bolji, posebno ako autori budu slusali igrache...
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#9 |
Veteran
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Evo nekoliko novih slicica http://www.cuplanet.com/index.php?op...mid=18&lang=en
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#10 |
Član
Član od: 28.2.2007.
Poruke: 94
Zahvalnice: 26
Zahvaljeno 3 puta na 3 poruka
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Moze li neko ovde da postavi slike posto onu stranu nikako ne moze da mi ucita (31.1 kbps)
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#11 |
Veteran
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Moze da ucita, samo sto treba malo vise vremena jer je to adobe flash player 9, moras sacekati da se sve slike ucitaju.
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#12 |
Veteran
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Evo ga novi update sa http://www.cuplanet.com/index.php?/c...w/6/1/lang,en/
"Hello, my name is Nicolas, I’m the lead programmer of the simulation part of the game. I’m also in charge of the transport system. Today I would like to share my views concerning roads in Cities Unlimited. Recently, we’ve been following two discussions in the English forum started by Phil(Road Creator) and MadScientist289 (The unofficial road thread) as well as another discussion in the German forum by th.cb(Verkehrswege & Transportsysteme) where you can read a few ideas on the community vision of how roads should be implemented in Cities Unlimited. Back when I was working on City Life two years ago, we felt that having a grid free system for placement was the way to go if we wanted to allow players more freedom. Also going for full 3D was the required condition for bringing more realism and enabling players to build unique-looking cities. However this system came at a cost, having multiple intersections and roads that crossed at arbitrary angles and bridges that crossed over other bridges was deeply enjoyable as a player but also a mind-boggling challenge for the programmer I was then! So, the main question when I started on this project was: How can we improve it? Both for the player and for us programmers! Which direction to take for roads in Cities Unlimited? We therefore decided to move down the route of what we called “Multiple Lane” roads. A basic road is composed at least of a lane for vehicles to move in a given direction. It may also be surrounded by pavements allowing pedestrians to walk safely. The « Multiple lanes » feature allows players to define how streets are composed. In CU, streets are defined by a set of lanes placed alongside each other. You have the freedom to set the type of each lane (pavement or road) and its direction. This allows you for instance to create streets with only one road lane and pavements each side or a huge avenue made of 3 road lanes on one side, 5 others on the other side and no pavement. At a later stage you’ll also be able to give a specific use to a particular lane by restricting the kind of vehicule that can use that lane. For example you will be able to define bus lanes or cycling lanes. Think about possibilities! In the following screenshots, you can see how it is actually implemented in our simulation engine (it doesn’t yet include our shiny graphics engine ) And for those who may be wondering… Yes! These are curved roads! I hope I have shed some light on the topic and that you have a better understanding of how we feel about roads here at MC for Cities Unlimited. We’ll explain you in a future blog entry how it connects with other transport means. Samo mogu reci, VRH, VRH, VRH, ako ovako nastave da slusaju igrace ovo ce biti najaca City building igra. Picite na njihov sajt, svaka 3 dana su razne vrste anketa http://www.cuplanet.com/index.php?/ |
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#13 |
Intel Inside
Član od: 1.11.2005.
Lokacija: From the murky depths I come...
Poruke: 27.977
Zahvalnice: 1.593
Zahvaljeno 10.788 puta na 6.908 poruka
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Igra zaista obećava...samo da se razvojni tim previše ne raspline u dodavanju detalja i sitnih džidža-bidža, pa da igra u globalu bude užas...ono kao "od drveća da ne vide šumu".
offtopic Ugledah ove slike što si postavio i mahinalno pokušah da ih zumiram pomoću točkića ![]() ![]() |
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#14 |
Veteran
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Najnoviji update, pricaju kako ce se gradjani kretati od kuce do posla, ovo veoma obecava, mozda cemo najzad imati pravu city building simulaciju.
The main objective of our new pathfinding algorithm is to allow citizens to find the quickest route (which is not necessarily the shortest) from their home to their work and vice versa. In relation to City Life we have enriched the transport infrastructure with multiple roads (as shown in the following blog entry ), which as a result also enhances our pathfinding algorithm by making it more realistic. Thus, depending on the one-way streets and means of transport available to move around, the citizen will not necessarily take the same route from home to his work as from work to home. At this stage of development we plan to have special lanes for bikes and buses for example which provide additional transport options. As a result a citizen will be able walk to the nearest bus stop, take the bus to the subway, take the train and then walk the rest of the way to his working place. We would like to make the pathfinding from City Life evolve. To add realism we included citizen preferences according to their wealth. In this way, a well-off citizen will tend to use his car to go to work while a not so well-off person would rather opt for his bike, walking or public transportation. Traffic congestion must of course also be taken into account. If the road network is too congested but you have installed public transportion or bike lanes the citizens will naturally use them to get to their destination faster. The richness of the means of transport requires that we also take into account the logic used to determine the transport modes used and in which order they are taken: it is not logical for a citizen to take public transportation and then use his car to get to work. But it makes sense that he should take his car to get to the station, take a train and then walk to get to his final destination. Up to now we have only dealt with the traffic generated by the citizens’ journeys between home and work. To make things more realistic, we would like to include other elements such as the traffic generated by the city’s tourist attractions. Paris for example, which is a city we know well , has a lot of traffic concentrated around its historical monuments such as the Louvre or the Eiffel Tower which disrupts the local traffic. We would like to make this happen in your CU cities in the same way. We are also thinking about adding traffic related to the attraction of certain buildings such as shopping centres which generate many crowds. Transport management is an integral part of a city builder player’s responsibility and we want to provide the most realistic options to allow you to do so. We think we are going about it quite well. |
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#15 |
Veteran
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WOW
Upravo gledam blog i igra zaista izgleda super. Jedva cekam da igram igru. |
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#16 |
Veteran
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Novi update, ovaj put o grafici i uticaju na zgrade.
Ambient light, normal map, realisticne boje, sjenke i refleksije su primijenjene na modelu stadiona. Post je ogroman pa ga necu ubacivati, pogledajte i veoma zanimljiv video kako se sjenke realisticno pomijeraju kako prolazi vrijeme [24h vremenski period]. P.S. Na osnovu anketa tim je odlucio da razradi parkove, aerodrome i ostale zezalice, a ono sto je najbitnije, je da je bilo anketa da li smo za menadzment vode i struje, odgovori su bili pozitivni i svi se nadamo, tj. sigurni smo da ce ubaciti i to na slican nacin kao u SC4. http://www.cuplanet.com/index.php?/c.../12/1/lang,en/ |
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#17 |
Član
Član od: 28.2.2007.
Poruke: 94
Zahvalnice: 26
Zahvaljeno 3 puta na 3 poruka
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Jedino se nadam da ovo nece biti suvise zahtevno + minimalna rezolucija 1024 768 pa da mi tera na ~7 fps-a ko sto je bio slucaj sa city life-om.
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#18 |
Veteran
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Prva slika iz igre !!!!!!
![]() The whole of the Cities Unlimited team joins me in wishing you an excellent 2008. To celebrate the new year, we want to share with you an image taken from the latest stage of our development. |
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Sledeći korisnik se zahvaljuje korisniku SFRJ-Forever [CG] na korisnoj poruci: | ||
masteri (4.1.2008) |
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#19 |
Član
Član od: 28.2.2007.
Poruke: 94
Zahvalnice: 26
Zahvaljeno 3 puta na 3 poruka
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Update, o osvetljenju, smenjivanju dana i noci.
http://www.cuplanet.com/index.php?/c.../14/1/lang,en/ ![]() |
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