Citat:
In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
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Citat:
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
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Heh, what a POS! U combat zonama necete moci vise da odlozite oruzje, kada nema protivnika na vidiku, i to sve zbog navodnog nedostatka memorije na konzolama..
Sve ovo isuvise smrdi na Dragon Age 2, tako da cu da ponistim preorder..