10.9.2013, 10:36
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Član
Član od: 14.11.2012.
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Child of Light
Child of Light: Ubisoft's whimsical ode to JRPGs
http://www.joystiq.com/2013/09/10/ch...d-up-to-jrpgs/
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Child of Light has its roots in Japanese role-playing games, which creative director Patrick Plourde hopes to honor in his whimsical dream come true.
Coming to Xbox 360, Wii U, PS3, PC, Xbox One and PS4, Child of Light focuses on a young princess named Aurora who is whisked away to the kingdom of Lemuria, only to find its inhabitants turned into crows. The girl, along with her mystical blue orb companion, called Igniculus , must discover what has taken the land down a strange path.
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There are no random encounters in Child of Light; rather, you see every enemy within the environment and, upon touching them, are thrust into battle. Child of Light's battle system is a variant of the Active Time Battle system employed in the Final Fantasy series. At the bottom of the screen, a bar shows how long it will take for enemy actions (and those of your own) to initiate; casting big spells or employing special moves will increase or decrease your attack timing, so planning is paramount.
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