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Stara 16.9.2006, 15:59   #3
millancche
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Određen forumom Re: Chuck Norris in Warcraft III

29. Chuck Norris uses Curse to mark himself available for a good touchdown pass.
30. If Abominations find out that they’ll fight Chuck Norris soon, they’ll first try to evade it by telling that they’ve caught some sort of disease, then they’ll try to sweetalk their way out, saying they come in peace(s), but nothing can really save them. A+ for trying, though.
31. If a Death Coil is cast at Chuck Norris, it will go around him, and then get back to a Death Knight who casted it, and kill him.
32. Chuck Norris always sees Death Shade; Death Shade, however, finds it pretty hard to see Chuck Norris.

33. Only Chuck Norris can kill defending Footman with one ranged shot; there’s even a chance that his shot will bounce back at dead Footman, and kill him even more.
34. When fighting a Knight, Chuck Norris first knocks him down from his horse with a roundhouse kick, effectively making him a Footman, then kills him with a single shot from a far, then the shot bounces back at a dead Knight, and kills him even more.
35. A Sorceress uses following tactics to survive Chuck Norris: first she turns herself into a sheep, then makes herself invisible, and tries to pretend that she’s an invisible sheep (by acting cool!). Never actually worked, either.
36. Chuck Norris’ spit can also douse Inner fire. And a Volcano.
37. Chuck Norris can catch a Storm bolt hammer with his teeth.

38. Chuck Norris once turned Goblin Alchemist into gold coins and bought him that little branch that gives +1 to all stats.
39. Chuck Norris can make Pit Lord kill himself and spawn a Doom Guard, which will then dispel, cripple, warstomp and rainoffire himseld to death.
40. The most powerful spell in the game is owned by Chuck Norris, and it’s called Chuckfall – in consists of a large (infinite) number of roundhouse kicks, which fall down from the sky, or emerge from the ground, and from all four corners of the map, destroying or killing all the units, heroes, neutrals, critters, trees, gold mines and buildings (even neutral ones!) in an area of a variable size. The area of this spell depends on a size of the map-for very big ones is very big, for small ones is small, and so on… Chuck never really uses this spell, because it would probably make an imbalance in the game.
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