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Stara 10.4.2019, 18:29   #22
Exia
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Određen forumom Re: Dragon Age: The Dread Wolf Rises

The concepts that emerged initially sound exciting. The idea was that the game would center on spies working in Thedas’ oldest human nation, Tevinter Imperium. In the Dragon Age fiction, it’s a country ruled by a council of mages, headed up by an Imperial Archon. According to the new report, gameplay was meant to be reactive and emergent, with action sequences called “heists” making up a sizeable amount of the action.A central idea was for the world to genuinely react to players’ choices. The developers wanted to build “systemic narrative mechanics,” or a way for the game to build a coherent story around the choices you make in the game.


That may be one reason that in 2017 BioWare brought Alexis Kennedy, the founder of Failbetter Games and the writer behind Sunless Sea and Fallen London. Kennedy’s games, including the recent Cultist Simulator, let players weave together bits and pieces of story and lore into narratives based almost entirely on choices.
It was an ambitious and compelling vision, and one that former BioWare developers told Kotaku were “some of the best work experiences” they’d had in the industry. But in October 2017, says the report, BioWare and EA cancelled the project.
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