tema: WOW kutak
Prikaz jedne poruke
Stara 2.11.2018, 21:40   #13503
mvasic
Starosedelac
 
Član od: 3.12.2005.
Lokacija: Bryn Mawr, PA
Poruke: 2.037
Zahvalnice: 1.230
Zahvaljeno 847 puta na 505 poruka
Određen forumom Re: WOW kutak

Ja sam se opet zalepio, u poslednjih par dana. Lezi mi igra, pa to ti je.

Zanimljiv komentar na temu WoW Classic, koji je odrazava ono sto i ja mislim.

Odlomak je za 1d4chan.org:

Citat:
Vanilla WoW was when WoW was still a somewhat timeless adventure game since you actually had to work like a bitch to get anywhere, and the areas were relatively good. The game was dead 'ard overall and relied a lot on raiding different long, hard, and yet still entertaining dungeons and instances as end-game content. But still, the game is extremely overrated. It had endless daily quests (not the kind of today, the kind of "daily quest" that took a large chunk of a day to complete usually by a shit load of grinding) that were not that rewarding, raids that would take hours to complete and you could consider yourself among the luckiest persons in the server if you even saw an epic item flash on your monitor regardless of whether it was for your class or not, not to mention getting that item yourself with a 40-man raid... Faster mounts were rare (yes, there was a time when mounts DID NOT SCALE YOU CHEAPSKATE!!!!) and required over a thousand gold pieces when bought together with Journeyman Riding (good luck getting that much in vanilla, that's like 100k in MoP). Whenever you wanted to enter an instance, raid, or battleground, you would have to walk there with your team you found from spamming trade chat for two hours, offering your hard-earned gold for people to come join your group. Using a ground mount. With a 60% speed increase. To a place that was on the opposite side of the continent. No, that OTHER continent. That's not even counting the world bosses, which needed to be tracked and planned for and other players could (and would) fuck up for your entire group two hours into a fight with a single giant monster. In addition to this, NPCs were mostly killable for the other faction and players derived a great deal of joy essentially stopping the questing experience for the other faction at certain levels for up to weeks at a time. Ah, the memories. Vanilla really was awesome!
mvasic je offline   Odgovor sa citatom ove poruke