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Stara 22.11.2009, 20:17   #83
High life
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Evo nekih informacija i o Astralu, Astralnim putovanjima itd... Prevedeno je sa Ruskog uz pomoc Google translatea pa cete oprostiti na pomalo shuntavom prevodu.


Interesting about the development: We had to somehow move forward the universe - in fact since the events of "Cursed Lands" Many years have passed. In addition, Astral - this is our main feature and it should be interesting - with its variability and unpredictability, with the treasures that it can find. Well, it is logical to introduce Astral real warships, which the player could not only explore the world, but also to fight with other travelers. Astral, with all its structure, we came up with from the beginning, though he first for the most part was about the ships, the dangers and research. Reference to the Astral was the book (the film did not exist) "Mist" by Stephen King, which appeared fog that has captured all of which vodilis terrifying monsters, and monsters. Something like we wanted to do in the beginning. But gradually we came to today's astral plane.
Astral ship - a large and complex mechanism with a bunch of important devices. From their stable and harmonious work life depends on the vessel and the success of any journey. A typical astral Sarnauta ship, designed for a crew of 6 characters, consists of a wooden or metal casing, special sails - accumulating energy, astral reactor, which provides propulsion and operation of all combat systems. The ship is armed with guns and torpedo tubes for the attack on the enemy, as well as energy shields that serve to repel enemy attacks. The main percussion instrument of ships are cannon. As a weapon they have several kinds of magic charges. Their energy is converted into large magical impulses. There are charges that are well penetrated the shields of the charges is that a well-piercing shell, is striking devices ship. Also, any of the guns can initiate boarding special shot. Torpedoes - large capacity ammunition that fired from torpedo tubes, located at the bow of the vessel. Energy shields are located in the bow, the stern, as well as the two sides, and they protect the ship from damage. The heart of the ship - it is mana reactor, which derives energy from the Astral with special sails and it provides all the devices.



The internal infrastructure of the vessel consists of a chart room, the bridge which is traffic management, repair bays, where it is repairing damaged in the fighting elements of the hospital where the victims are treated in a battle on the team and the treasury, which holds trophies obtained in the astral raids. With the device, located in the tower, you can scan the terrain for several kilometers in radius from the ship. Embarkation / disembarkation of the ship comes with a special teleport. Since it is using the boarding party may move to board an enemy vessel.

For the construction of the astral ship will take time, money and patience, because the ship itself - is a technically complex device. But performing certain tasks, the player can accelerate this process. One of these tasks - is a daily quest, which resulted in the player rely various useful materials. In the second - is necessary to pass a dungeon with a group of fellow high-level and then the speed of construction of the astral ship will increase significantly. If a daily basis to perform these tasks, you can get the ship several times faster than usual.



Structural differences between the ships of the League and the Empire are not as large as it might seem at first glance. Wood and metal plating are equally vulnerable under the shell of astral energy, so the benefits of a ship in a battle with the metal body slim. Battle of two ships, usually begins with an artillery duel, in which opponents seek to knock out the important elements of an enemy ship. The key to success in the astral battle - concerted action of the crew. Ship's role in no way connected with the class of your character, in addition, the duties on the ship to vary depending on the situation. Members of the crew provided: speed controller, steering wheel and steering wheel height. Someone from the team will get the role of captain. The captain has a special "visor-navigator" that lets you see the space around the ship to observe the appearance of the dangers near your ship, and to inform the crew about the status of nearby enemy ships.

Interesting about the development: When we first started doing "a prototype ship, we immediately decided that we will ship role. We still do not know how they will be distributed and whether they will be fixed. Gradually, we added the role, which was not on the "prototype". The role of the navigator, who can watch what is happening around. From testing purposes we have a 180-degree turn - because we in the test required the ability to instantly deploy a ship. Then came a great idea to leave it in the game. And these abilities somewhat. There was a card that allows you to choose about where we can go. Repair device, which stood in the middle of the ship, turned in our goblin-repairmen. Ship repairer should offer goblins to a broken mechanical devices to repair them.



The helmsman must skillfully maneuver the ship with the help of horizontal and vertical control surfaces, away from the enemy's shots and taking the most convenient position for firing. The problem with the Gunners - accurate fire to suppress the energy shields and firing points of the enemy ship, after which the enemy ship will be easy to take for the boarding or destroy.
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