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Stara 25.2.2006, 21:50   #16
Defiant
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Određen forumom Re: Neverwinter Nights 2

Evo nekih informacija sa Gamespot-ovog sajta:

"...According to lead designer Ferret Boudain, the single-player game will still focus in and around the city of Neverwinter, though this isn't going to be the same city that you saw in the original game. In addition to taking creative license (to avoid seeing the exact same stuff you saw in the first game), the sequel is set sometime after the first game, and Neverwinter is trying to recover from the epic siege and battle that it endured. You will create a completely new character, born in the swamp village of West Harbor, which itself was the site of a cataclysmic battle. One of the main differences in Neverwinter Nights 2 compared to other RPGs is that Obsidian wants the story to feel believable--at least, as believable as a fantasy role-playing game can be. That means that you aren't handed quests by the king when you enter a city, just because you're the "hero" of the game. "We want a certain amount of integrity and believability to the world," Boudain said. "The tale is the rise of your personal power, your responsibility, and all sorts of adventures and mishaps that happen along the way."
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