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Stara 9.1.2014, 18:08   #12
Gamer Z
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Određen forumom Re: Alien: Isolation

Dobar intervju:
http://www.rockpapershotgun.com/2014...ation-preview/
Ne ocekujte co-op, i to sa dobrim razlogom:
Citat:
Hope: No. It’s very much about a single player experience. We did think about it, it’s not like we never considered it – and we had some pretty neat ideas around that. But for us the focus always was that single player experience. And I think because you have this dynamic alien and it’s about the player’s choices while they play it, it does mean that you can go back and try different stuff out. So I think there is a lot of scope to have players go back and do things differently.

McKellan: I think that as soon as you up the amount of humans then you’re no longer as ‘outnumbered’. You know, if you had two or three humans facing up against one alien it’s a completely different experience where you’re working together to overcome it rather than just trying to survive. It just felt better to leave it single player.

Hope: It’s interesting that you talk about Amnesia as an influence. You know, we’re not as blinkered – blinkered is probably a negative word – but, as focused as we are are on what we’re trying to do, we do find inspiration from other games or other films. Like Amnesia is a great example – it’s a wonderful game – but there’s something like Limbo where there’s this oppressive atmosphere and the sound and there’s almost an anti-fanfare around death, the kind of cold death, there’s not even any sound it’s just – [claps] – cut to black. Something like Thief, you know, being underpowered and these guards walking around and facing into a corner of the wall just praying, “I hope they didn’t see me”. It’s not about throwing things in your face, it’s just the pressure you’ve got on yourself. Or in Condemned, the people coming out of the dark with a pipe out of nowhere, you know, the brutality…
Slazem se sa njima, pogledajte Resi igre od kako su se fokusirali na co-op, ili bar skoro stalno prisustvo AI partnera.
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