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Stara 8.6.2011, 13:38   #138
dulezmaj
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Goalkeepers
Often the difference between a good football game and bad one, you’ll be glad to know that the shot stoppers in the E3 build of PES 2012 are rather good.
During my time with the game, which consisted of six matches (set at 10 minutes), I only encountered one genuine mistake. Now, I don’t know about you, but I think that is an impressive ratio for a football game that is still in development.
If you were to compare the goalkeepers in the E3 builds of PES 2011 and PES 2012, the latter would be vastly superior in every single aspect. That includes animations (more on those later), realism and reliability.
For instance, in my second match (I was playing as Spain), Iker Casillas made a superb double save which you would struggle to come across in the retail version of PES 2011 let alone the E3 build. The fact that he reacted so promptly to the rebound after his first save, is what made the entire scenario so impressive. The Spaniard didn’t get up and then stand around like a zombie admiring Pique’s beard for a couple of seconds; he got up as soon as realistically possible and made the second save.
One area where the virtual shop stoppers could use a little work is one-on-ones, but that is just me nitpicking. Standout moments like the one mentioned above combined with the general reliability, even at this early stage, provide enough evidence to suggest that the goalkeepers in PES 2012 could be the best in the series to date.
Passing and Shooting
The passing and shooting systems in PES 2012 are pretty much exactly the same as PES 2011. However, there are a couple of new additions which influence these particular facets of the game ever so slightly. Thankfully, both additions have a positive effect.
First up, you have the tweaked ball physics which provide a much more realistic feel to the overall passing and shooting. It’s extremely hard to describe the exact effect, but don’t be surprised to see the ball occasionally bobble across the turf after a poorly hit pass or shot.
Secondly, in a move that is sure to delight the hardcore football gamers, Konami have finally included an option which allows players to adjust the level of support they get with their passes. The option, known as Pass Support, throws five different settings at your disposal. By default the Pass Support settings are set to three bars, meaning you have some control over the weight, direction and speed of your passes. If you want full control over everything, you just need to adjust the settings accordingly.
The fully manual passing system takes a while to get used to as you’d expect, but if you can get to grips with its intricacies, you can really pull off some wonderful passing moves. Think of it like getting used to the new passing system back in PES 2011 and you’ll get some idea of the learning curve.
Unfortunately, the fully manual settings have only found their way to the passing system at the moment and do not apply to the shooting system is PES 2012. With a while to go until the game is released, there is a possibility that Konami could announce fully manual shooting at a later date, but it is more than likely that particular feature will not make the cut in PES 2012.
Set Pieces
Good news, the penalty system in PES 2012 is nothing like the one in PES 2011. Gone is the system that only Einstein could understand and back is the more traditional penalty system seen in PES games of the past. It might not be the best penalty system ever, but it works well and is dead easy to get to grips with.
Right, with that out of the way, let’s move onto the best new feature in PES 2012. I am, of course, referring to off the ball control during free kicks, corner kicks, goal kicks and throw-ins. It’s a feature which you will forget to use during your first few matches in PES 2012, but when you eventually do, you will wonder how you did without it.
Just received a free kick in a dangerous area on the wing and want to knock the ball into your star striker so he can try and score?! Flick the right stick in the direction of your star striker’s position and he will be highlighted. You can then move him around to a position you like, press the cross button and whip the ball in. He might not score, but you have certainly given him a better opportunity to do so. It’s incredible, it really is. It’s also very intuitive and easy to understand, meaning players of all skill levels can give it a go.
During my time with the game, I actually managed to use this new feature to score a goal via a corner kick. It felt genuinely rewarding and satisfying, just like scoring a goal should. It was all my work; I didn’t need to rely on anything or anyone else.
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