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Stara 25.9.2014, 17:43   #5
Leonida
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Određen forumom Re: Total War: ATTILA

^ Rekli su da je standalone ekspanzija...

Some key features:

CAMPAIGN
-Campaign map will feature toggeable overviews such as sanitations, topography, and expanded camera zoom.
-Family tree makes a return (thank the lord), can now assign roles such as governorship of specific regions & allows for issuance of edicts
-UI given a woodier, darker look. Building browser improved to allow for quick overview. Also, instead of the simplistic picture of buildings, now building icons are much more detailed.
-Sanitations & disease have larger impact on campaign & battles, with troops suffering from its effects & city population from producing food/happiness
-New tech tree featuring all the technology is now in one place.
-New skill tree now available as a separate window
-Unit icons no longer represent pot images, more akin to Rome 1
-Cities can now be abandoned or wiped out completely, denying troops from being able to reinforce, leaving a crater that must be rebuilt from scratch.
-Didn't hear any new music yet.

BATTLE MAP
-Battle maps have a much more medieval/dark ages look, buildings appear more like M2TW.
-Siege escalation feature-the more you siege a city, the more damaged the city will appear on the battle map
-Fire has a gameplay purpose, can spread and damage troop morale, can also damage buildings in campaign map.
-Defenders can now construct defensive structures like barricades to funnel troops, but can be destroyed by attacking troops that will hit it directly.
-Tactical map improved, units now represented by a solid box instead of the shape-shifting transparent box.
-Crossbow infantry makes an appearance, Arrow towers now fire multiple shots per volley
-Civilians will appear if the siege escalation is at sufficiently low level, will run when approached & hide in buildings.
-Scout units can be deployed outside of deployment zone.
-Raider units can be sent in, but will pillage & plunder that will damage buildings in campaign map.
-City shown in demo has more verticality to them, with multilevel tiers instead of just being flat.
-Roads confer charge & speed bonus to units in cities.
-Unit status indicators now appear on top of unit cards instead of smack dab in the middle.
-MSAA is back.


Sve u svemu ovo sto su prikazali je trebalo biti u Rome 2 od njenog izlaska...
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