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Stara 24.7.2016, 15:11   #479
Machinaeguns
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Član od: 14.7.2012.
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Određen forumom Re: Crusader Kings 2

Novi DLC, The Reaper's Due. Fokusiran na kugu i tako to.
Citat:
Symptoms: characters no longer simply become Ill through an event, but instead receive one of a variety of symptoms (Cough, Fever, Diarrhea, Vomiting, Headache, Chest Pain, Rash, Cramps, Abdominal pain, Fatigue, Malaise) and over time it will either evolve into a full blown disease, or will simply pass.
Court Physician is a new minor title which you can give out to a well-learned person which makes them responsible for diagnosing and treating illnesses in your court.
New death screams.
Epidemics can now spread along the Silk road when present, and are more likely to spread to rich and coastal provinces while being less likely to spread to poorer inland areas. They will cause depopulation on provinces even after it has died out, reducing tax incomes, levy/garrison sizes, and supply limits.
The Black Death is larger and more deadly, and gets a chance of major outbreak to occur 200 years into any game, regardless of start date. After a major outbreak has happened the disease becomes endemic and may break out again, but likely on a smaller scale.
Ways to defend against epidemics: seclusion of a character's court in his castle, or building Hospitals (new holding type similar to Trade posts or Forts) to increase the disease defense level.
Prosperity system: as opposed to Depopulation, provinces which have not been besieged, raided, or ravaged by disease for a long time will begin to Prosper, and gain certain bonuses- such as extra tax income and faster replenishment of levies. Independent dukes or higher can set one of their Demesne provinces to be their Crown Focus for additional yearly increase and events.
New narrative events such as The rise of a Prophet of Doom, A general belief that the dead have returned to walk the earth and attack the living, or Panic based on a solar eclipse, or the quest for Eternal Life.
New maimed traits (One-handed, One-legged, One-Eyed, Disfigured, or Mangled) to replace the generic maimed , and some associated portrait frames. The health penalty from most of these traits is replaced by a Severely Injured trait with penalties but will be lost after some time has passed.
New targeted decisions: recruit prisoners, ask vassals individually to end their wars with each other, ask characters to leave their court and ask their vassals to return to gavelkind succession.
50 new nicknames: 'One-Eye', 'the Frog', 'the Cannibal', 'the Hideous', 'the Resilient', etc.
I sledeći besplatni peč:
Citat:
Call to Arms: automatic call of allies into war, introduced in patch 2.5, will be reverted. Declining a call now has very serious consequences:
-The alliance and the non-aggression pact are broken.
-You lose half your current prestige, plus 200 (same as truce breaking.)
-Adds an "Alliance Breaker" character modifier lasting 15 years that lowers the opinions of all vassals by -10 and all foreign rulers by -25.
-You get a -50 opinion penalty with the calling ruler and his or her close family (including the spouse that allowed the alliance in the first place.)
Game rules: in-game configuration of some defines, without requiring to use a mod. Some options will disable achievements.
A new map mode for diseases
Revised succession screen, with epitaph of departed character and brief introduction to the new one
New decisions for defensive pagans:
-Devout Warriors to defend against an enemy of a different religion,
-Ancestor Worship to ask your ancestors for help or advise with some part of your life
New traits for Germanic pagans: improved versions of the Viking trait (Ravager and Sea King), Valhalla-bound equivalent of Crusader for great holy wars.
Norse Shieldmaidens warrior women as bodyguards or commanders.
More female advisor options: close relatives of a ruler with high stats, and talented woman arriving in court.
Flanders is now part of the kingdom of France, and the AI king of France will no longer create the Kingdom of Aquitaine unless needed for Francia Empire creation requirements.
Tweaks for nomads of Horse Lords expansion:
-Pillage becomes a toggle rather than an action, to make it easier.
-Nomad Agitation modifier when conquering an empty province from a horde, until a castle is built.
-Silk road has been updated and extended to add a new branch
New targeted decisions: break non-aggression pacts and cancel tributary status of tribute-payers
Character finder new icons to indicate whether characters will move to your court, and if they are outside of diplomatic range.
Continue button on the launcher to load directly into your latest save game.
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