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Stara 1.9.2020, 22:24   #1325
Koreli A.
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Mi ne gledamo u ekran kao u prirodnom okruzenju. I ako se svetlo isto odbija u igri ( snaga ugao, povrsine sve....) drugacija ce slika biti onog sto mozak vidi na monitoru a drugacija u stvarnosti .
Dakle da bi RT u igrama imao efekat kao u stvarnosti upravo NE MOZE DA PRATI ALGORITAM KOJI OPONASA ZAKONE FIZIKE. Cemu onda RT ?

Ne kazam da nije RT prava stvar ali kazem da nije mi sve jasno a ovome NVIDIA ne prica ( a sto bi )
by the way pisao sam velikim slovima jer je tekst dugacak pa kao da skrenem paznju na poentu jer dosadno citati sve.
Gestalt theory
Gestalt psychologists working primarily in the 1930s and 1940s raised many of the research questions that are studied by vision scientists today.

The Gestalt Laws of Organization have guided the study of how people perceive visual components as organized patterns or wholes, instead of many different parts. Gestalt is a German word that translates to "configuration or pattern." According to this theory, there are six main factors that determine how humans group things according to visual perception: Proximity, similarity, closure, symmetry, common fate, and continuity.

The major problem with the Gestalt laws (and the Gestalt school generally) is that they are descriptive not explanatory. For example, one cannot explain how humans see continuous contours by simply stating that the brain "prefers good continuity." Computational models of vision have had more success in explaining visual phenomena (Dakin 2007) and have largely superseded Gestalt theory.


Nikakav alogritam niti teraflopovi ne znace nista , opet mora da se "farba" ,da bi slika bila kakva treba. Ok za igre kao Control gde se naprska pod vodom pa kao gledajte cudo. Ni u filmovima se ne koristi samo RT jer nikad ne moze da se postikne efekat kakav se postize u prirodnom okruzenju.
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