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Stara 29.7.2009, 23:34   #12
Isko
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Određen forumom Re: Command & Conquer 4, najavljen i prvi screenshoot!


Gamestar Magazine C&C4 Info:

-Lead Producer is Michael Glosecki, who was part of Dune 2's QA team (!)
-Linear campaign, parallel for both sides
-Scrin actually is part of the story
-You are going to play a renegade military leader, who's fighting both against Kane and his GDI allies
-GDI campaign is called "The man who killed Kane", Nod's "Everything has to end"
-GDI's clean slate is going to be desecrated
-FMVs are going to be darker and more serious, but mostly still in first person. Here's an example:

We're rotting in prison, when a man in a suit appears, opening our cell door, and asking us to follow him. Just when we're halfway through, an inmate next to our cell grabs us on our collar (With the camera following), of which a guard catches a glimpse, getting his bat ready - but we manage to break free before a row would have started. "You should get used to that" comments the suited man with a smirk on his face. Eventually, he leads us to a desk, handing us a briefcase- "Kane is at the scrin tower", he mutters, "You have ten minutes".

-Defense class is the only one able to build structures, such as bunkers or defense towers, including the Obelisk of Light
-Nod towers can be burrowed
-Offensive class gets the most powerful tanks, support the superior aircraft- and the Ion Cannon
-No navy
-You choose new units, upgrades and powers from a tech tree
-Upgrades you purchase for your crawler are not persistent
-You collect Tiberium from the Core Network with the help of rigs which slowly merge with the outlets and provide a steady stream of credits
-Difficulty in co-op mode depends on your level
-Objectives vary from class to class, but are shared in co-op
-Destroyed crawlers are replaced, but not instantly - However, you're free to choose where to land them
-Gamespy is history, EA uses their own online service
-Matchmaking for even 5 vs 5 matches is possible
-You can create temporary clans to keep track of players you felt comfortable with
-Offline mode is currently being thought of, so that at least the campaign could be played offline
-Dynamic music; GDI's is orchestral/militaristc, Nod's is religious techno interspersed with choirs

UPDATED INFO FROM GAMESTAR:

-The crawler can hold up to 4 units like an APC
-There will be Tiberium crystals for visual purposes
-The shown interface is an early version
-All upgrades have visual implications
-Mammoth tank is back along with the Mastodon, a new version of the Mammoth walker
-Engineers are able to repair vehicles
-Seemingly, Nod employs a multitude of cyborgs again




According to what I've been reading thus far, there will be a Mammoth Tank with tracks, and also a Mammoth Walker that is being called the 'Mastodon'. Pic below shows the concept art of the Mammoth Tank, and an in-game shot of the Mastodon. I think I got it right...if not someone will come along and correct me. Anyhoot, we get the best of both, the Mammy and the MKIII, or is it the MKIV. Well whatever, it tis all good.


APOC: We will be having a Beta but have yet to reveal rollout details, to early for me to say at this moment.
Follow APOC on his Twitter page HERE. He occasionally posts some interesting tidbits of info, like this one..."Just played a C&C 4 single player mission for designer feedback. I played as Support Class for GDI. Flying Crawler PWN's." Or this amusing one..."I coulda sworn I heard in the hallways we will name a unit the McMammoth Cheeseburger, fact or fiction?"

Hmmm, now the obvious answer to the McMammoth Cheeseburger unit would be fiction. BUT, if it shoots out cheeseburgers, it can be used to feed the troops. I'm all for it! Besides, soldiers can't march on an empty stomach. Maybe have an upgrade where it gives ya some fries as well?
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