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Alatke vezane za temu | Vrste prikaza |
26.6.2017, 18:46 | #81 |
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Re: Assassin's Creed: Origins
Ме знам по чему је свима двојка најбоља. Мени је то некако brotherhood.
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Skenderevo (30.6.2017) |
26.6.2017, 19:06 | #82 |
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Re: Assassin's Creed: Origins
Brotherhood je po meni vise ekspanzija za dvojku. Uvek nekako te dve igre stapam u jednu celinu. Pa Brotherhood se budkvalo nastavlja u istom danu u kome se zavrsava dvojka.
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27.6.2017, 10:28 | #83 |
Deo inventara foruma
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Re: Assassin's Creed: Origins
Meni je dvojka najbolja zato sto je promenila AC i unapredila skoro svaki njen deo. Brotherhood je samo dodatno ispeglao stvari. Mada , po meni, neke je i unazadio. Ali nista strasno.
E sad, ocekivati tako nesto od Origins-a jeste nerealno. |
1.7.2017, 0:03 | #84 |
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Re: Assassin's Creed: Origins
Evo nekih najnovijih detalja iz intervjua za GameInformer,iako je dosta toga poznato ima i nekih zanimljivosti
Trying to make a true AC with a drastically different experience ( that was the challenge which the team took) Feel and philosophy is similar to AC:BF (massive, wilderness elements, nature along with cities). Some naval combat. But not the same level as BF, not as core. Because it is an ambitious game, extra year of development helped, but was not used to add any new elements. Challenges were technological challenges of the scale, vastness and diversity. Bring Egypt to life was another. Creating a quest structure was an output of these challenges. We are going to go inside the Great Pyramid! Sandstorms are dynamic. Bayek doesn't take damage from sandstorm but it reduces visibility so adds challenges. Senu too can't see in sandstorms. Memphis is super-organic, monuments are huge, and is quintessential old Egypt. Alexandria is modern and is slightly bigger than Memphis. They are slightly bigger than twice of Havana in BF. Map will be completely open at the beginning of the game (after the first introductory mission). Senu can fly unlimited distance and there is a return to Bayek button. There is an introduction to Senu's entry in Bayek's life (which means Bayek acquires Senu somewhere in the beginning of the game). Horses, Camels can take damage from enemies. Navigation fundamentals have changed (to make Bayek more responsive). No high profile button. All of the movement on the analog stick. Ashraf doesn't think there is a perfect formula for parkour and navigation. Hence constant tweaks are made each game. Reaction of the dodge animation was strong at E3, so dodge animation will be retweaked. Team is iterating very fast using E3 feedback. Game is going to be very advanced compared with what was shown at E3. You can upgrade (uplevel) any weapon you love by going to the blacksmith. Crafting will change the gear physically as well. No item-sets bonuses. Most likely will not customize Bayek's appearance (beard, etc). The team is still thinking about it. No hard lock system of cover like Watch Dogs. There is a soft cover system behind walls, etc. Both Bayek's level and crafting level of the hidden blade play a role in stealth assassinations. No modern day revealed right now. He doesn't know if PR is going to talk about MD before game release. He wants the players to be surprised by the MD, doesn't want to ruin it. But he thinks people will be happy based on the MD feedback they keep getting over the years, especially feedback about AC4 MD. Doesn't want to reveal the timespan of the game, but mentions about Bayek's personal journey. Acknowledges that Bayek hasn't been mentioned in the AC lore, hinting towards something deeper. They don't plan to retcon the lore. Snake is part of the mysticism of Egypt but doesn't break the credibility of the game. No unexplained fantasy stuff. Ashraf doesn't remember the exact ratio of the night to day times. But says it is fairly long and realistic because of the NPC schedules. Super proud of the effort (thinks it is worth twice the price). Hopes to deliver a GOTY experience |
7.8.2017, 18:45 | #86 |
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Re: Assassin's Creed: Origins
Nadam se da će moći da se isključi WH
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7.8.2017, 19:39 | #87 |
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Re: Assassin's Creed: Origins
Solidno deluje. Konačno da side misije više nisu repetitivna *****a sa konvojima, assassin contractima,hord modovima itd. Sa ovakvom strukturom sporednih questova koje imaju narativnu notu (ala witcher 3) sprečavaju repetitivnost koja je glavna boljka njihovih igara. Fetch misija koja se "razgranala" i usput exploring bez mini mape nagradjuje igrača tokom misije.
Na kraju prezentacije developer je kazao da imaju na "stotine" (čisto sumnjam XD) ovakvih sporednih zadataka sto je za pohvalu samo se nadam da će biti raznovrsni i fino osmišljeni kao ovaj. |
7.8.2017, 20:36 | #88 |
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Re: Assassin's Creed: Origins
сад кад опет убаце да пратиш другог лика мисију
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7.8.2017, 20:40 | #89 |
Deo inventara foruma
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Re: Assassin's Creed: Origins
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8.8.2017, 6:31 | #90 |
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Re: Assassin's Creed: Origins
Realno ovaj sporedni quest je jedan od najprirodnijih ako ne i najprirodniji od svih misija u prethodnim AC igrama. Igra vizuelno izgleda fantasticno i ako je suditi po ovom gameplay-u okruzenja su raznovrsna i fino uklopljena. Generalno ni scenario nije bio los sto se ovog sporednog quest-a tice.
Ali lipsync i animacije lica generalno su najvise stradali prelaskom na ovaj RPG quest sistem. I dalje je to bolje od tipa AC Unity sporednih misija gdje nema uopste close up-a tokom dijaloga ali i dalje kvari utisak. |
17.8.2017, 23:35 | #92 |
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Re: Assassin's Creed: Origins
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17.8.2017, 23:53 | #93 |
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Re: Assassin's Creed: Origins
Witcher 3 sistem borbe, samo izuzetno loše prekopiran.
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17.8.2017, 23:58 | #94 |
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Re: Assassin's Creed: Origins
Vidim da dosta ljudi(dece) koja je gotivila kontekstualnu borbu iz prošlih delova gde se mogao napraviti genocid nad protivnicima je razočarana sa ovim novim combat sistemom .
Što je odlična stvar xD. Iako ovo deluje "bagovito", neispeglano mnogo je bolje od combat sistema koji je vec vidjen stotinu puta. Ovo su trebali da odrade mnogo ranije ali nikad nije kasno... Zašto je to loša stvar? Ako im je inspiracija witcher 3 to moze biti samo plus. Npr. witcher 3 je prekopirao od Ubisofta "oslobadjanje" naselja koje potpuno nepotrebno u igri. Čisto da bi stavili još jednu ikonicu na mapi. |
18.8.2017, 1:10 | #95 |
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Re: Assassin's Creed: Origins
Pa loša stvar je zato što deluje kao loše kopiran sistem Treba to isprobati pa videti, naravno, ali na osnovu videa deluje baš nekako traljavo. A to što pominješ, ne bih rekao da je to nešto što je Ubisoft stvorio (i u ranijim igrama je postojalo) samo je on to uzdigao i demonizovao. U Witcheru nekako ima smisla i nije toliko napadno kao u AC serijalu.
Sad, ja sam prvi imao velika očekivanja od ove igre otkad sam saznao da tim koji stoji iza nje je radio i Black flag, ali sa svakim novim videom dolaze i nova razočaranja. Nadam se da će me igra oduševiti ali vidim dosta stvari koji meni lično smetaju |
18.8.2017, 19:21 | #96 |
Deo inventara foruma
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Re: Assassin's Creed: Origins
Ma koliko ja obozavao Witcher 3, borba mu nije bas najbolja strana. Meni ovo licno izgleda dosta "komplikovanije" mada se slazem da udarci nemaju tezinu kao ranije. Meni licno "lose iskopiran" nikako ne ide ovde.
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21.8.2017, 10:10 | #99 |
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Re: Assassin's Creed: Origins
Dobar trejler, čak i akciona sekvenca je zanimljivija od bilo koje u istoimenom filmu. Kad bi smo igra bila takva.
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22.8.2017, 9:43 | #100 |
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Re: Assassin's Creed: Origins
Making Egypt's Memphis in Assassin's Creed Origins - IGN First
https://www.youtube.com/watch?v=N6Zjs2RNAV8 24 Minutes Of Assassin's Creed Origins Gameplay (No Commentary) https://www.youtube.com/watch?v=4ZJfZxocxgs Assassin's Creed: Origins - Exclusive Gameplay - City of Memphis Free Roam - 4K Xbox One X https://www.youtube.com/watch?v=0ydkjF7bPq0 Assassin's Creed Origins - Easy Allies Gameplay Commentary - gamescom 2017 https://www.youtube.com/watch?v=mVje-fU05CE |
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