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Stara 22.11.2006, 1:16   #4
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F.E.A.R., Call of Duty 2, Rise of Legends
It's well-known that F.E.A.R. is a real system hog. Sure, it's one of the most technologically impressive action games yet released, but to really enjoy it with all the bells and whistles you need a hefty PC with lots of RAM and a beefy video card. It just so happens, that's what we have here.
And boy, do you want a lot of RAM. With only 1GB of RAM in our system, gameplay was a bit choppy with frequent hard drive access. Upgrading to 2GB fixed this problem.
In multiplayer, the same problem exists with servers using Punkbuster as with Battlefield 2.
Call of Duty 2
Infinity Ward's epic WWII shooter runs quite well, with no problems during installation or gameplay. Curiously, though CoD2 uses Punkbuster and we joined Punkbuster-enabled servers, we never got the permissions error we got in other games. It looks like you can play CoD2 online without checking the "run as Admin" box. Performance was just a little beneath Windows XP with no AA/AF applied, but enabling those features slowed things down considerably. It was still playable with our high-end card, but we're talking 38fps instead of 50fps. It's not as bad as the situation with F.E.A.R., at least.
As an interesting side-note: when we benchmark Call of Duty 2, reads our recorded single-player demo file from the main/demos subdirectory and then dumps out a results file in the same place. This didn't work under Vista at first, because the OS prohibits applications from writing to or modifying anything under the Program Files directory (where Call of Duty is stored) with limited permissions. If we run the game as Administrator, the benchmark results file is produced as expected.
Rise of Legends
Installation runs smoothly, but when you launch the game you get a warning that your sound card drivers are out of date, and therefore hardware accelerated audio will be disabled. The game still sounds great without hardware accelerated audio – we'll chalk this up under the "Creative needs better Vista drivers" category and move on. Hardware-accelerated 3D audio is less critical in a real-time strategy game like this than in, say, an immersive first-person shooter.

The game exhibited one other, more distracting, problem. Throughout play, the upper left corner of the screen flickered constantly. It's hard to say if this is an ATI driver problem, a Vista problem, or a game problem, but it's very distracting to have about 1/8th of your screen flickering as though it's running at a very, very low refresh rate while the rest of it looks fine. We tried playing around with the video options, but nothing made it go away. Unfortunately, due to the rapidly flashing nature of the problem, we couldn't capture it in a screenshot.
Outside of those two errors, the game runs just fine, and performance feels about on par with Windows XP.
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