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Prikaži potpunu verziju : Cyclopean


draske73
13.8.2009, 12:01
Najava za posle Age of Decadence od IronTower Studio a prema njihovom forumu je Fallout-olika igra,a radnja će se odvijati na svemirskoj stanici.

"On combat: first, let me make it clear that the seeds of this game come from two things: pen and paper emulating cRPGs (Fallout, Gold Box, Darklands, Realms of Arkania)....

But when I was done fleshing out the setting and started thinking up issues for people/aliens/robots to have in such a setting, it quickly became clear to me combat is not the most obvious path here. The setting is very small and very isolated and the "factions" (for lack of a better word) are in a kind of equilibrium. If the player so wishes he can tilt the equilibrium towards violent conflict, sure, but there are limits to how far swinging your laser pistol around will get you. There are still missions that can be resolved by violence without spurring the situation into full-blown anarchy, and there are some missions that can only be resolved by violence (either yours or someone else's), but I found it telling that for one of the major combat-oriented scenarios I found it necessary to bring in an extraneous influence into the small, isolated setting just to bring in some relatively conscience-free gunslinging.

Do I realise the disadvantages of crippling combat compared to stealth and crippling stealth compared to dialogue and science? Of course. But the damage I would have to do to the setting to fully accommodate a combat path in the traditional RPG sense would be worse by a factor googolplex. Combat is a valid path, it is just less interesting to play, as you'll have to solve the majority of your missions with the most vanilla, generic-skillset solutions (which are generally the least interesting) and are not offered a lot of extra missions compared to the unique missions for stealth, dialogue and science characters.

On sci-fi epics: Oh man I so agree. This game will be retro-50s in more than just visuals, as my primary inspiration for character types, dialogue and missions comes from a variety of Golden Era sci fi sources, whether it be 50s sci-fi cheese flicks like Forbidden Planet, This Island Earth or Rocky Jones - Space Ranger or 50s novels such as Lem's Solaris, Pirx the Pilot stories or Invincible, Dick's Dr Bloodmoney or Asimov's I, Robot stories.

I'm not interested in making a game that tells you a story. I think games can do this very well - especially if supported by great writing (I'm referring to Torment), but it's not what I'm looking to do, because I want to let the player tell his own story.
My primary inspiration in this is Stanislaw Lem's Invincible, a real recommended read.
This is a game that is about pen and paper elements primarily."


Papir trpi sve,kao i u slučaju Age of Decadence,a šta će biti do kraja i ko zna kada će i da li će ovo izaći, i na šta će da liči.....
Ja bih voleo da znam.


http://www.irontowerstudio.com/forum/index.php?topic=518.0

Commiegrunt
http://img139.imageshack.us/img139/5300/commiegrunt4oc5.jpg

Console
http://img517.imageshack.us/img517/4910/console121sw3mj6.png

Combat Bot
http://img66.imageshack.us/img66/4900/combatbotjpgae0vz1.jpg
Raygun 3000
http://img443.imageshack.us/img443/8166/raygun3000fd7mz8.jpg
Maintenance Bot
http://img120.imageshack.us/img120/2056/maintenancebotcg4.jpg

Sun Tzu
4.1.2010, 3:28
Najava za posle Age of Decadence od IronTower Studio a prema njihovom forumu je Fallout-olika igra,a radnja će se odvijati na svemirskoj stanici.
Koliko ja vidim, Cyclopean nema veze sa tim što ti pričaš. Taj SF je isto neki njihov projekat, ali ni nema ime još.

A pravi Cyclopean je:
Cyclopean is the working title for a turn-based RPG project currently in the design phase. The game is inspired by, and to a large extent based on, the stories and mythos of H. P. Lovecraft, and takes place in 1923 Western Massachusetts.Deluje zanimljivo i nadam se da će da ispadne nešto od svega ovog.. Više informacija:
http://www.irontowerstudio.com/forum/index.php/topic,481.0.html
http://www.irontowerstudio.com/forum/index.php/board,9.0.html

Equilibrium
4.1.2010, 13:59
Ovi nisu normalni, nisu jos ni Age of Decadence priveli kraju a vec su poceli pa rade jos nekoliko RPG-eva...koliko mi se svidja ovaj studio :D

Ako budu uspeli da u bitove pretoce ove stvari sto su zamislili eto nama gomile zabave.

draske73
6.1.2010, 12:42
Koliko ja vidim, Cyclopean nema veze sa tim što ti pričaš. Taj SF je isto neki njihov projekat, ali ni nema ime još.

A pravi Cyclopean je:
Deluje zanimljivo i nadam se da će da ispadne nešto od svega ovog.. Više informacija:
http://www.irontowerstudio.com/forum/index.php/topic,481.0.html
http://www.irontowerstudio.com/forum/index.php/board,9.0.html

Nisam ja temi ni dao takav naziv, niti sam otvarao ovu temu.
Neko od moderatora je od mog posta koji je služio kao neka vrsta vesti/najave napravio ovu temu ;) ....i pogrešio (a ovo je bilo svojevremeno napisano u okviru teme Age of Decadence, a ticalo se dotičnog IronTower Studia, jer sam smatrao da je rano da se otvara neka tema u vezi ove igre, ali ima i ko nije smatrao da je tako nešto preuranjeno, pa je napravio zbrku i nesporazum).

Sun Tzu
7.1.2010, 0:15
Nisam ja temi ni dao takav naziv, niti sam otvarao ovu temu. Neko od moderatora je od mog posta koji je služio kao neka vrsta vesti/najave napravio ovu temu ;) ....i pogrešioEh, ništa onda.
Izmenite prvi post, ubacite par slika iz pravog Cyclopean-a i biće dobro. :D

Inače, evo 2 mala demoa? U osnovi samo dijalog iz igre. Cyclopean Dialogue Adventures previews in game interactive dialogue for Cyclopean fans to peruse.Enjoy. :D
Prvi - Wrenwood (http://www.irontowerstudio.com/forum/index.php/topic,615.0.html)
Drugi - Lombardy (http://www.irontowerstudio.com/forum/index.php/topic,700.0.html)

caine
12.2.2010, 16:28
Intervju sa glavnim za Cyclopean (pametan čovek) - http://www.criticalgamer.co.uk/2010/02/08/cyclopean-iron-tower-studio-interview/

Ovo je zanimljivo:
There is another –and I think wholly original– system indirectly related to Sanity. Exposure to Mythos creatures and events earns (curses?) the player Mythos points. Mythos points have one effect, which is that once they exceed maximum Sanity, the player becomes Corrupted and is able to see through the tenuous tissue separating the world of men from other dimensions overlapping our own. While this means that more and different things are revealed to the player, it also can be very taxing on one’s sanity. However, a player who pledges his services to the Great Old Ones can avoid some of the harsher penalties of insanity while still being Corrupted. Mythos points cannot be reduced and Corruption is irreversible.

draske73
24.2.2010, 12:37
What you can do, and what you can't do in Cyclopean (http://www.irontowerstudio.com/forum/index.php/topic,1416.msg46837.html#msg46837)

Azazel
22.9.2010, 0:39
Otkazan (http://www.igrorama.com/2010/09/cyclopean-otkazan.html). :(:(

Equilibrium
22.9.2010, 11:30
Steta, njima samo para treba i za godinu dana bi napravili 11 RPG-eva.

Mislim ideja je zvucala odlicno, ali sta je tu je...

Ajde da bar Age of Decadance zavrse, ali nesto mi govori da i od toga nece biti nista.

Vulee
22.9.2010, 14:22
Ajde da bar Age of Decadance zavrse, ali nesto mi govori da i od toga nece biti nista.

Mislim da sam video da je izašao demo, trebalo bi nešto da bidne.

Equilibrium
22.9.2010, 17:48
Demo je izasao pre godinu dana. Od tad, nisu preterano uradili.