Partybreaker
19.11.2021, 15:49
Stigli novi drajveri (496.76), a sa njima i Nvidijin odgovor na AMD-ov FSR (FidelityFX Super Resolution).
Jedna od prednosti NIS u odnosu na FSR jeste što ne zahteva dodatne implementacije od strane developera igre - već se upscaling može primeniti univerzalno, na bilo koju igru.
Druga se ogleda u većoj oštrini u odnosu na FSR. Nvidia (naravno) pominje i bolje performanse u odnosu na AMD.
ZbvufXBeI6Y
Ovih dana ću se i ja poigrati sa ovim, pa ću videti da li vredi nečemu.
Ne treba očekivati DLSS, ali verujem da će koristiti za neki upscale 1440p -> 4K kada igram na TV-u, a grafa nije u stanju da potera native na 60FPS.
Jedan zanimljiv reddit comment (NIS vs FSR vs DLSS):
Both FSR and NIS are pure spatial upscalers that essentially look at nearby pixels to approximate subpixel details (details that are smaller than a pixel), then use an adaptive sharpening step to clean up any blurriness from the upscaler.
Apparently FSR actually uses the same approach to upscaling as NIS, but where FSR pulls the sharpening step into its own pass that is ran after the upscaler, NIS has the upscaler and the sharpening in the same pass. Plus the fact that NIS offers universal support through the driver, too.
DLSS, however, is a temporal upscaler, that subtly moves game geometry/objects in subpixel offsets unique to each frame, to render different points of the object on each pixel between different frames, and will use previous frames to look at the actual subpixel details through previous frames, that uses an AI to determine whether to use the previous frames or throw them away.
Jedna od prednosti NIS u odnosu na FSR jeste što ne zahteva dodatne implementacije od strane developera igre - već se upscaling može primeniti univerzalno, na bilo koju igru.
Druga se ogleda u većoj oštrini u odnosu na FSR. Nvidia (naravno) pominje i bolje performanse u odnosu na AMD.
ZbvufXBeI6Y
Ovih dana ću se i ja poigrati sa ovim, pa ću videti da li vredi nečemu.
Ne treba očekivati DLSS, ali verujem da će koristiti za neki upscale 1440p -> 4K kada igram na TV-u, a grafa nije u stanju da potera native na 60FPS.
Jedan zanimljiv reddit comment (NIS vs FSR vs DLSS):
Both FSR and NIS are pure spatial upscalers that essentially look at nearby pixels to approximate subpixel details (details that are smaller than a pixel), then use an adaptive sharpening step to clean up any blurriness from the upscaler.
Apparently FSR actually uses the same approach to upscaling as NIS, but where FSR pulls the sharpening step into its own pass that is ran after the upscaler, NIS has the upscaler and the sharpening in the same pass. Plus the fact that NIS offers universal support through the driver, too.
DLSS, however, is a temporal upscaler, that subtly moves game geometry/objects in subpixel offsets unique to each frame, to render different points of the object on each pixel between different frames, and will use previous frames to look at the actual subpixel details through previous frames, that uses an AI to determine whether to use the previous frames or throw them away.